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Dark/Cold

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Dark/Cold Empty Dark/Cold

Post by Ethicless Sun May 30, 2010 6:25 am

Anyone know if the chance for damage proc in the Apocalyse set is only pve or does it work in PvP as well? Reason i Ask is alot of the other procs have say this for PvE and then like nonresistable dmg for PvP. Also let me knwo what you think about the set bonuses and how they could be better. Is Endurance worth 6 slotting for the recharge bonus?

I made some changes, here is the new build....someone help me haha

Changed it for a third time haha, check it out. I tried to take into consideration what Korzanis said in the Ice/cold build. I hope this is better, although I wanted the +rechard from Ragnarok but I did take the damamge out of Apoc on gloom. I moved some slots around and so forth as well.

Villain Plan by Mids' Villain Designer 1.707

http://www.cohplanner.com/



Click this DataLink to open the build!



Level 50 Mutation Corruptor

Primary Power Set: Dark Blast

Secondary Power Set: Cold Domination

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fitness

Power Pool: Leadership

Ancillary Pool: Soul Mastery



Villain Profile:

Level 1:  Dark Blast  
  • (A) Devastation - Accuracy/Damage

  • (3) Devastation - Damage/Endurance

  • (3) Devastation - Damage/Recharge

  • (5) Devastation - Accuracy/Damage/Recharge

  • (5) Devastation - Accuracy/Damage/Endurance/Recharge

  • (7) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1:  Infrigidate  
  • (A) Analyze Weakness - Defense Debuff

  • (7) Analyze Weakness - Accuracy/Defense Debuff

  • (9) Analyze Weakness - Accuracy/Recharge

  • (9) Analyze Weakness - Defense Debuff/Endurance/Recharge

  • (11) Analyze Weakness - Accuracy/Endurance/Recharge

  • (11) Analyze Weakness - Chance for +ToHit

Level 2:  Gloom  
  • (A) Apocalypse - Chance of Damage(Negative)

  • (13) Apocalypse - Damage/Recharge

  • (13) Apocalypse - Accuracy/Damage/Recharge

  • (15) Apocalypse - Accuracy/Recharge

  • (15) Apocalypse - Damage/Endurance

Level 4:  Snow Storm  
  • (A) Endurance Reduction

  • (17) Endurance Reduction

Level 6:  Hasten  
  • (A) Recharge Reduction

  • (19) Recharge Reduction

  • (21) Recharge Reduction

Level 8:  Tenebrous Tentacles  
  • (A) Positron's Blast - Accuracy/Damage

  • (21) Positron's Blast - Damage/Endurance

  • (23) Positron's Blast - Damage/Recharge

  • (23) Positron's Blast - Damage/Range

  • (25) Positron's Blast - Accuracy/Damage/Endurance

  • (25) Positron's Blast - Chance of Damage(Energy)

Level 10:  Combat Jumping  
  • (A) Unbounded Leap - Jumping

Level 12:  Hurdle  
  • (A) Jumping

Level 14:  Super Jump  
  • (A) Jumping

  • (17) Jumping

Level 16:  Night Fall  
  • (A) Ragnarok - Damage

  • (29) Ragnarok - Damage/Recharge

  • (29) Ragnarok - Accuracy/Damage/Recharge

  • (31) Ragnarok - Accuracy/Recharge

  • (31) Ragnarok - Damage/Endurance

  • (43) Positron's Blast - Chance of Damage(Energy)

Level 18:  Health  
  • (A) Miracle - Heal

  • (19) Numina's Convalescence - +Regeneration/+Recovery

  • (33) Miracle - +Recovery

Level 20:  Stamina  
  • (A) Performance Shifter - Chance for +End

  • (27) Efficacy Adaptor - EndMod

  • (33) Efficacy Adaptor - EndMod/Accuracy

  • (33) Efficacy Adaptor - EndMod/Recharge

Level 22:  Arctic Fog  
  • (A) Gladiator's Armor - Recharge/Endurance

  • (34) Gladiator's Armor - Resistance/Rech/End

  • (34) Gladiator's Armor - Resistance

  • (36) Gladiator's Armor - End/Resist

Level 24:  Super Speed  
  • (A) Celerity - RunSpeed

  • (27) Celerity - +Stealth

Level 26:  Life Drain  
  • (A) Touch of the Nictus - Healing

  • (31) Touch of the Nictus - Accuracy/Healing

  • (37) Touch of the Nictus - Accuracy/Endurance/Recharge

  • (39) Thunderstrike - Accuracy/Damage

  • (39) Thunderstrike - Damage/Recharge

  • (39) Thunderstrike - Accuracy/Damage/Recharge

Level 28:  Benumb  
  • (A) Accuracy

  • (40) Accuracy

  • (42) Recharge Reduction

  • (42) Recharge Reduction

  • (42) Endurance Reduction

  • (43) Endurance Reduction

Level 30:  Dark Pit  
  • (A) Absolute Amazement - Stun

  • (34) Absolute Amazement - Accuracy/Recharge

  • (36) Absolute Amazement - Stun/Recharge

  • (36) Absolute Amazement - Accuracy/Stun/Recharge

  • (37) Absolute Amazement - Endurance/Stun

Level 32:  Assault  
  • (A) Endurance Reduction

Level 35:  Sleet  
  • (A) Analyze Weakness - Defense Debuff

  • (37) Analyze Weakness - Accuracy/Defense Debuff

  • (40) Analyze Weakness - Defense Debuff/Endurance/Recharge

Level 38:  Heat Loss  
  • (A) Efficacy Adaptor - EndMod

  • (40) Efficacy Adaptor - EndMod/Accuracy

  • (46) Efficacy Adaptor - EndMod/Recharge

  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge

  • (48) Efficacy Adaptor - Accuracy/Recharge

  • (48) Efficacy Adaptor - EndMod/Endurance

Level 41:  Dark Embrace  
  • (A) Gladiator's Armor - Resistance

  • (43) Gladiator's Armor - End/Resist

  • (46) Gladiator's Armor - Resistance/Rech/End

Level 44:  Soul Storm  
  • (A) Lockdown - Chance for +2 Mag Hold

  • (45) Unbreakable Constraint - Hold/Recharge

  • (45) Unbreakable Constraint - Accuracy/Hold/Recharge

  • (45) Unbreakable Constraint - Accuracy/Recharge

  • (46) Unbreakable Constraint - Chance for Smashing Damage

  • (50) Unbreakable Constraint - Endurance/Hold

Level 47:  Tactics  
  • (A) Adjusted Targeting - To Hit Buff

  • (50) Adjusted Targeting - To Hit Buff/Endurance

  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49:  Acrobatics  
  • (A) Endurance Reduction

------------

Level 1:  Brawl  
  • (A) Empty

Level 1:  Sprint  
  • (A) Empty

Level 2:  Rest  
  • (A) Empty

Level 1:  Scourge  

Level 6:  Ninja Run  

------------

Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)

  • 14.5% DamageBuff(Lethal)

  • 14.5% DamageBuff(Fire)

  • 14.5% DamageBuff(Cold)

  • 14.5% DamageBuff(Energy)

  • 14.5% DamageBuff(Negative)

  • 14.5% DamageBuff(Toxic)

  • 14.5% DamageBuff(Psionic)

  • 2.5% Defense(Energy)

  • 2.5% Defense(Negative)

  • 1.25% Defense(Ranged)

  • 4.5% Max End (in PvP)

  • 51.3% Enhancement(RechargeTime)

  • 74% Enhancement(Accuracy)

  • 100.4 HP (9.37%) HitPoints

  • Knockback (Mag -6)

  • Knockup (Mag -6)

  • MezResist(Confused) 5% (in PvP)

  • MezResist(Held) 8.3%

  • MezResist(Immobilize) 7.2% (in PvP)

  • MezResist(Repel) 2000% (10% chance, in PvP)

  • MezResist(Sleep) 5% (in PvP)

  • MezResist(Stun) 9.4%

  • MezResist(Terrorized) 5% (in PvP)

  • 27% (0.45 End/sec) Recovery

  • 58% (2.59 HP/sec) Regeneration

  • 1.58% Resistance(Smashing)

  • 1.58% Resistance(Lethal)

  • 9.14% Resistance(Fire)

  • 9.14% Resistance(Cold)

  • 4.7% Resistance(Toxic)

  • 1.58% Resistance(Psionic)




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Dark/Cold Empty Re: Dark/Cold

Post by Ethicless Mon Jun 07, 2010 9:15 am

Updated build, help me =)
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Dark/Cold Empty Re: Dark/Cold

Post by Korzanis Mon Jun 07, 2010 3:13 pm

A few suggestions:

Dark Pit: Absolute Amazement
You're at +145.75% Stun Duration, but that gets cut to +101.86% because you're way over the limits for Enhancement Diversification penalties. As it is, you get a 4.04 second stun, but dropping the straight +Stun enhancement only reduces that to 3.8 seconds. It would probably be better to drop that enhancement and take the Chance for ToHit Debuff instead, which would preserve your five-piece set bonus and also has a very good proc (33% chance of a non-resistable -7.5% ToHit for a little over 10 seconds).

Night Fall: Ragnarok
For the exact same reasons as above, you'd do well to drop the straight +Damage enhancement in Ragnarok for the Chance for Knockdown (it's not the best proc, but you're only getting a little less than 6 points of damage out of the +Damage enhancement).

Tactics
I wouldn't bother with the Chance for Build Up enhancement - it has a painfully low proc rate (5% every 10 seconds means it would proc a little less than once every three minutes) and the buff is so short it'd be almost impossible to make good use of it (5.25 seconds - if you were paying attention, you might get two powers off, and, odds are, the ones you'd really want to use will be on cooldown).

You've got lots of Defence Debuffs, but you might want to consider throwing some Resist Debuffs in there, too. Heat Loss does a fair amount, albeit infrequently, and there's a good Chance for Res Debuff enhancement in the Achilles' Heel set for Defence Debuff powers. You'd also benefit from squeezing a Luck of the Gambler Recharge Speed enhancement into Arctic Fog.

Was Travel Suppression implemented before or after you left? Travel Powers are suppressed for about 4 seconds after you attack now, so Super Speed & Super Jump isn't nearly as effective as it used to be. Try it out in PvE and you should get a good feeling for how well you'll be able to move.

Finally, you might want to check the market price for those PvP Enhancement Sets; unless the prices have dropped or you've got billions of infamy available, you'll probably need to choose other enhancements until you manage to save up for them.
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Dark/Cold Empty Re: Dark/Cold

Post by Ethicless Mon Jun 07, 2010 5:19 pm

I have moved some stuff around. I know the IOs will be very expensive, but I plan on playing quite a bit so it wil be something to work towards. I will prob be using this toon in the arena where you can turn Travel suppression off. In zones I will need someone tagging along to give me some extra fire power to kill someone most likely.

In heatloss, I was just trying to get the 6 set bonus for the recharge time. I do like the idea of sloting the chance for -res into infridge.

Artic fog i reslotted with 3 Gladiator Armor IOs and one Steadfast Protection KB IO. I read somewhere you need 40+ KB protection in PVP these days. I took a slot out of hurtle and put it into artic fog to get the +recharge from luck of the gambler like you suggested.

On Torrent, I changed the straight knockback IO to a different one in the set.

Here is the new build.

Villain Plan by Mids' Villain Designer 1.707

http://www.cohplanner.com/



Click this DataLink to open the build!



Level 50 Mutation Corruptor

Primary Power Set: Dark Blast

Secondary Power Set: Cold Domination

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fitness

Power Pool: Leadership

Ancillary Pool: Soul Mastery



Villain Profile:

Level 1:  Dark Blast  
  • (A) Gladiator's Javelin - Accuracy/Damage

  • (3) Gladiator's Javelin - Damage/Recharge

  • (3) Gladiator's Javelin - Accuracy/Damage/End/Rech

  • (5) Gladiator's Javelin - Accuracy/Endurance/Recharge

  • (5) Gladiator's Javelin - Damage/Endurance/Recharge

  • (7) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1:  Infrigidate  
  • (A) Analyze Weakness - Defense Debuff

  • (7) Analyze Weakness - Accuracy/Defense Debuff

  • (9) Analyze Weakness - Accuracy/Recharge

  • (9) Analyze Weakness - Defense Debuff/Endurance/Recharge

  • (11) Analyze Weakness - Accuracy/Endurance/Recharge

  • (11) Achilles' Heel - Chance for Res Debuff

Level 2:  Gloom  
  • (A) Apocalypse - Chance of Damage(Negative)

  • (13) Apocalypse - Damage/Recharge

  • (13) Apocalypse - Accuracy/Damage/Recharge

  • (15) Apocalypse - Accuracy/Recharge

  • (15) Apocalypse - Damage/Endurance

Level 4:  Snow Storm  
  • (A) Endurance Reduction

  • (17) Endurance Reduction

Level 6:  Hasten  
  • (A) Recharge Reduction

  • (19) Recharge Reduction

  • (21) Recharge Reduction

Level 8:  Tenebrous Tentacles  
  • (A) Positron's Blast - Accuracy/Damage

  • (21) Positron's Blast - Damage/Endurance

  • (23) Positron's Blast - Damage/Recharge

  • (23) Positron's Blast - Damage/Range

  • (25) Positron's Blast - Accuracy/Damage/Endurance

  • (25) Positron's Blast - Chance of Damage(Energy)

Level 10:  Combat Jumping  
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12:  Hurdle  
  • (A) Jumping

Level 14:  Super Jump  
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16:  Night Fall  
  • (A) Ragnarok - Chance for Knockdown

  • (17) Ragnarok - Damage/Recharge

  • (29) Ragnarok - Accuracy/Damage/Recharge

  • (29) Ragnarok - Accuracy/Recharge

  • (31) Ragnarok - Damage/Endurance

  • (31) Positron's Blast - Chance of Damage(Energy)

Level 18:  Health  
  • (A) Miracle - Heal

  • (19) Numina's Convalescence - +Regeneration/+Recovery

  • (33) Miracle - +Recovery

Level 20:  Stamina  
  • (A) Performance Shifter - Chance for +End

  • (27) Efficacy Adaptor - EndMod

  • (33) Efficacy Adaptor - EndMod/Accuracy

  • (33) Efficacy Adaptor - EndMod/Recharge

Level 22:  Arctic Fog  
  • (A) Steadfast Protection - Knockback Protection

  • (34) Gladiator's Armor - Resistance/Rech/End

  • (34) Gladiator's Armor - Resistance

  • (36) Gladiator's Armor - End/Resist

  • (43) Luck of the Gambler - Recharge Speed

Level 24:  Super Speed  
  • (A) Celerity - RunSpeed

  • (27) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26:  Life Drain  
  • (A) Touch of the Nictus - Healing

  • (31) Touch of the Nictus - Accuracy/Healing

  • (37) Touch of the Nictus - Accuracy/Endurance/Recharge

  • (39) Thunderstrike - Accuracy/Damage

  • (39) Thunderstrike - Damage/Recharge

  • (39) Thunderstrike - Accuracy/Damage/Recharge

Level 28:  Benumb  
  • (A) Accuracy

  • (40) Accuracy

  • (42) Recharge Reduction

  • (42) Recharge Reduction

  • (42) Endurance Reduction

  • (43) Endurance Reduction

Level 30:  Torrent  
  • (A) Kinetic Crash - Damage/Endurance/Knockback

  • (34) Kinetic Crash - Recharge/Knockback

  • (36) Kinetic Crash - Recharge/Endurance

  • (36) Kinetic Crash - Accuracy/Knockback

  • (37) Kinetic Crash - Accuracy/Damage/Knockback

Level 32:  Assault  
  • (A) Endurance Reduction

Level 35:  Sleet  
  • (A) Analyze Weakness - Defense Debuff

  • (37) Analyze Weakness - Accuracy/Defense Debuff

  • (40) Analyze Weakness - Defense Debuff/Endurance/Recharge

Level 38:  Heat Loss  
  • (A) Efficacy Adaptor - EndMod

  • (40) Efficacy Adaptor - EndMod/Accuracy

  • (46) Efficacy Adaptor - EndMod/Recharge

  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge

  • (48) Efficacy Adaptor - Accuracy/Recharge

  • (48) Efficacy Adaptor - EndMod/Endurance

Level 41:  Dark Embrace  
  • (A) Gladiator's Armor - Resistance

  • (43) Gladiator's Armor - End/Resist

  • (46) Gladiator's Armor - Resistance/Rech/End

  • (50) Steadfast Protection - Knockback Protection

Level 44:  Soul Storm  
  • (A) Lockdown - Chance for +2 Mag Hold

  • (45) Unbreakable Constraint - Hold/Recharge

  • (45) Unbreakable Constraint - Accuracy/Hold/Recharge

  • (45) Unbreakable Constraint - Accuracy/Recharge

  • (46) Unbreakable Constraint - Chance for Smashing Damage

  • (50) Unbreakable Constraint - Endurance/Hold

Level 47:  Tactics  
  • (A) Adjusted Targeting - To Hit Buff

  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 49:  Acrobatics  
  • (A) Endurance Reduction

------------

Level 1:  Brawl  
  • (A) Empty

Level 1:  Sprint  
  • (A) Empty

Level 2:  Rest  
  • (A) Empty

Level 1:  Scourge  

Level 6:  Ninja Run  

------------

Set Bonus Totals:
  • 14% DamageBuff(Smashing)

  • 14% DamageBuff(Lethal)

  • 14% DamageBuff(Fire)

  • 14% DamageBuff(Cold)

  • 14% DamageBuff(Energy)

  • 14% DamageBuff(Negative)

  • 14% DamageBuff(Toxic)

  • 14% DamageBuff(Psionic)

  • 5.63% Defense(Energy) (in PvP)

  • 5.63% Defense(Negative) (in PvP)

  • 2.81% Defense(Ranged) (in PvP)

  • 4.5% Max End (in PvP)

  • 7.5% Enhancement(Range) (in PvP)

  • 66% Enhancement(Accuracy)

  • 56.3% Enhancement(RechargeTime) (in PvP)

  • 96.4 HP (9%) HitPoints

  • Knockback (Mag -32)

  • Knockup (Mag -32)

  • MezResist(Confused) 5% (in PvP)

  • MezResist(Held) 5% (in PvP)

  • MezResist(Immobilize) 5% (in PvP)

  • MezResist(Repel) 2000% (10% chance, in PvP)

  • MezResist(Sleep) 5% (in PvP)

  • MezResist(Stun) 9.4% (in PvP)

  • MezResist(Terrorized) 5% (in PvP)

  • 25.5% (0.43 End/sec) Recovery

  • 52% (2.33 HP/sec) Regeneration

  • 2.5% Resistance(Smashing)

  • 6.62% Resistance(Fire)

  • 6.62% Resistance(Cold)

  • 1.89% Resistance(Energy) (in PvP)

  • 1.89% Resistance(Negative) (in PvP)

  • 3.13% Resistance(Toxic)

  • 3% RunSpeed




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