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Rad/Rad

4 posters

 :: Builds :: Villains :: Corruptor

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Rad/Rad Empty Rad/Rad

Post by Kharner Fri May 08, 2009 6:37 am

One of the sickest Debuffers in CoH. If you have never run a rad, this will help you fall in love. I have 3 different rad toons so far.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1: X-Ray Beam Acc-I(A), Dmg-I(3), Dmg-I(15), Acc-I(40), Dmg-I(42)
Level 1: Radiant Aura Heal-I(A), Heal-I(3), Heal-I(9), EndRdx-I(15), EndRdx-I(36), RechRdx-I(40)
Level 2: Irradiate Acc-I(A), Acc-I(5), RechRdx-I(5), RechRdx-I(13), Dmg-I(37), Dmg-I(40)
Level 4: Accelerate Metabolism RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), EndMod-I(11), EndMod-I(13)
Level 6: Radiation Infection EndRdx-I(A), EndRdx-I(9), EndRdx-I(31)
Level 8: Swift Run-I(A)
Level 10: Enervating Field EndRdx-I(A), EndRdx-I(11), EndRdx-I(34)
Level 12: Combat Jumping EndRdx-I(A), LkGmblr-Rchg+(50)
Level 14: Super Jump Jump-I(A)
Level 16: Health Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Cosmic Burst Acc-I(A), Dmg-I(19), Dmg-I(19), Dmg-I(42), Range-I(43), Acc-I(43)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Lingering Radiation Acc-I(A), Acc-I(23), RechRdx-I(23), RechRdx-I(25), RechRdx-I(37)
Level 24: Acrobatics EndRdx-I(A), EndRdx-I(25)
Level 26: Neutron Bomb Acc-I(A), Dmg-I(27), Dmg-I(27), Acc-I(37), RechRdx-I(43), Dmg-I(46)
Level 28: Choking Cloud EndRdx-I(A), EndRdx-I(29), EndRdx-I(29), G'Wdw-Dam%(46), NrncSD-Dam%(48)
Level 30: Aim RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Atomic Blast RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: EM Pulse RechRdx-I(A), RechRdx-I(39), Acc-I(39), Acc-I(39), Hold-I(50), Hold-I(50)
Level 41: Mutation RechRdx-I(A), RechRdx-I(42)
Level 44: Scorpion Shield DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), EndRdx-I(45), EndRdx-I(46)
Level 47: Focused Accuracy EndRdx-I(A), EndRdx-I(48), EndRdx-I(48)
Level 49: Super Speed Run-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
7.5% Enhancement(RechargeTime)



------------
Set Bonuses:
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)






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Kharner
Kharner
Admin/Colonel
Admin/Colonel

Posts : 142
Join date : 2009-04-27

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Rad/Rad Empty Re: Rad/Rad

Post by Digital Ruler Tue Nov 17, 2009 2:28 pm

Here is my Rad/Rad current build. I am down to about a 10 second gap where hasten and AM are down. This is a pretty cheap build, most expensive set being Obliteration. I have too many of the 9% accuracy bonuses, but all of the sets I would want to replace one of those with is either purple or has the same bonus Razz

If anyone has any pointers for me I'd be glad to hear them!


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Up and at them: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: X-Ray Beam -- Empty(A), Empty(40), Empty(46)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 2: Radiation Infection -- UndDef-DefDeb(A), UndDef-DefDeb/EndRdx(15), UndDef-DefDeb/Rchg/EndRdx(15)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(13), Efficacy-EndMod/EndRdx(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(37)
Level 10: Swift -- Run-I(A)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Mutation -- RechRdx-I(A), RechRdx-I(36)
Level 18: Health -- Empty(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(25), Decim-Build%(25), Decim-Acc/EndRdx/Rchg(27)
Level 24: Lingering Radiation -- RechRdx-I(A), RechRdx-I(27), Acc-I(29)
Level 26: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29)
Level 28: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(31), Posi-Dam%(33), Posi-Acc/Dmg/EndRdx(33)
Level 30: Irradiate -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dam%(33), Sciroc-Acc/Dmg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 35: Fallout -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(43)
Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39)
Level 41: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), Lock-%Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 47: Summon Mistress -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-+Res(Pets)(50), RechRdx-I(50)
Level 49: Vengeance -- DefBuff-I(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 3.75% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 3.13% Defense(AoE)
  • 4.05% Max End
  • 45% Enhancement(Accuracy)
  • 53.8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 24.1 HP (2.25%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 4.7%
  • 11% (0.18 End/sec) Recovery
  • 30% (1.34 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 16% Resistance(Fire)
  • 16% Resistance(Cold)
  • 11.3% Resistance(Energy)
  • 14.4% Resistance(Negative)
  • 19.1% Resistance(Toxic)
  • 12.8% Resistance(Psionic)




Code:
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Digital Ruler
Digital Ruler
Member
Member

Posts : 19
Join date : 2009-11-10

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Rad/Rad Empty Re: Rad/Rad

Post by Mighty Tue Nov 17, 2009 5:21 pm

The first thing I noticed here is that you absolutely have to take Vengeance earlier in the build because you don't want to lose that every time you exemplar down. IMO, Vengeance is more important than all your epic powers.

Next, I think the epic powerset choice isn't the best one you could have. If you take the Mu Mastery, you can get Power Sink, which is vital when you have something Radded up, but want to be attacking it at the same time and don't want to risk dropping your toggles, and the Conserve Power goes within that same concept; plus, you can take the Electric Armor which will help because it will make the team's debuffer less squishy. This way, you won't drop your toggles when you're attacking your ass off against some AE or GM, even if you're running assault and tactics in addition to your debuffing powers and your resistance toggle.

Also, in every power that you had Positron's blast slotted, I removed one of the slots because you really only need them 5 slotted with those to get effective slotting and obtain all the good bonuses from that set. Instead, I diverted much of that to your Radiation Infection because it has a Negative Damage Proc in it in addition to several other good bonuses from the Touch of Lady Grey set.

Overall, the way I tweeked this build gives it better resistance, defense, knockback protection, regeneration, some good procs, and you barely sacrificed 3.8 percentage points of recharge to get all that, which you won't really notice to be honest.



The thing I like about the way I have your build setup is that you are more survivable now, still have good recharge, have the ability to maining your endurance as well as refill it if you need to, you can use Vengeance even when exemplared down now, and the overall cost of the build isn't all that expensive since virtually nothing in the build is very costly (the most expensive thing in this build is probably the Obliteration set).




Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Up and at them: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: X-Ray Beam -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Hold%(40), Dev'n-Acc/Dmg/Rchg(46)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(9), Dct'dW-Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 2: Radiation Infection -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-DefDeb/EndRdx(15), LdyGrey-DefDeb/Rchg(15), LdyGrey-%Dam(19), LdyGrey-DefDeb(33), LdyGrey-Rchg/EndRdx(36)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(13), Efficacy-EndMod/EndRdx(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(37)
Level 10: Swift -- Run-I(A)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(25)
Level 22: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27)
Level 24: Lingering Radiation -- RechRdx-I(A), RechRdx-I(27), Acc-I(29)
Level 26: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29)
Level 28: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33)
Level 30: Irradiate -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Dmg(34), Oblit-%Dam(34), Oblit-Acc/Rchg(36)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 35: Fallout -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(37), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(43)
Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39)
Level 41: Vengeance -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-EndRdx(43)
Level 44: Power Sink -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Rchg(45), Efficacy-EndMod(46), Efficacy-EndMod/Acc/Rchg(46)
Level 47: Charged Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 56% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 112.4 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 4.95%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 17% (0.28 End/sec) Recovery
  • 40% (1.79 HP/sec) Regeneration
  • 7.25% Resistance(Fire)
  • 7.25% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 5% RunSpeed

------------
Set Bonuses:
Devastation
(X-Ray Beam)

  • 12% (0.54 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
Doctored Wounds
(Radiant Aura)

  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Touch of Lady Grey
(Radiation Infection)

  • 16.1 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 8% (0.36 HP/sec) Regeneration
  • 2% DamageBuff(All)
  • 11% Enhancement(Accuracy)
Efficacy Adaptor
(Accelerate Metabolism)

  • 12 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Electron Haze)

  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)

  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Decimation
(Cosmic Burst)

  • MezResist(Immobilize) 2.75%
  • 12 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)

  • 2% DamageBuff(All)
Positron's Blast
(Neutron Bomb)

  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Obliteration
(Irradiate)

  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Positron's Blast
(Fallout)

  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)

  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
Red Fortune
(Vengeance)

  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Efficacy Adaptor
(Power Sink)

  • 12 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Charged Armor)

  • 1.5% (0.03 End/sec) Recovery
  • 16.1 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Impervium Armor
(Charged Armor)

  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)








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Last edited by Mighty on Wed Nov 18, 2009 7:17 am; edited 2 times in total
Mighty
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Rad/Rad Empty Re: Rad/Rad

Post by Digital Ruler Wed Nov 18, 2009 3:08 am

Thanks for that Smile I made a few small changes to squeeze out a little extra end/sec, but kept most of your ideas. I respec'd tonight, just have to fill the vengeance and charged armor and its finished!
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Rad/Rad Empty Re: Rad/Rad

Post by Mighty Wed Nov 18, 2009 7:19 am

I hope it works well for you. The truth is, with the recovery rate you would've had, plus power sink and conserve power, you wouldn't have had to worry at all about your end cost per second, but I'm sure the build will end up fine either way.
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Rad/Rad Empty Re: Rad/Rad

Post by Sooldwk Wed Nov 18, 2009 12:50 pm

You may take a look at what Kharner and I have talked about in the builds posting section on Rad / Rad corrupters.

Recently I have worked on a build that gets vengence very early in the build by lvl 22 or 24. Specifically for a SF.

The powers of recall friend, and mutation are used enough that taking vengence allows for a super buffer/ debuffing toon in one AT.
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Rad/Rad Empty Re: Rad/Rad

Post by Sooldwk Wed Nov 18, 2009 12:54 pm

BTW you never finish a toon...it is always a WIP ...(Work In progress) due to the Devs evil ways of nerfing things and adding new content.
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Rad/Rad Empty Re: Rad/Rad

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