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Perma Mind Link Fortunata

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Perma Mind Link Fortunata Empty Perma Mind Link Fortunata

Post by Mighty Wed Nov 04, 2009 11:14 am

Hey, everyone. I've been working on builds for the VEAT AT's, and have been toying with different options which would make them uber. The way I have it built here, the Fortunata will have perma Mind Link, which will greatly boost the team's defense and resistance to PSI. The toon also has great control, disorient, AoE damage, an AoE hold, confuse, etc.

This way, it'll be a great build for typical mish running, but especially a great toon to use for the LRSF. The only thing that I'm sad about is that it doesn't have a sleep power, which would have made for a cheap purple set and a great power to use durig the final mish of the LRSF.



Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!</A>
Mighty - Latrodectus: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg(29), Decim-Build%(29)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 2: Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(5)
Level 6: Dart Burst -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/Rchg(7), Posi-Dmg/EndRdx(15), Posi-Dam%(17)
Level 8: Psychic Scream -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(9), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(13), Posi-Dam%(15)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal/Rchg(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(43)
Level 22: Foresight -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(40)
Level 24: Mind Link -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def(37), RedFtn-Def/EndRdx(45), RedFtn-EndRdx(46)
Level 26: Total Domination -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/Hold(27), BasGaze-Slow%(31), BasGaze-Acc/Rchg(34), RechRdx-I(45)
Level 28: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Psychic Wail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), Oblit-%Dam(34)
Level 35: Tactical Training: Vengeance -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-Def/EndRdx(37), RedFtn-EndRdx(37)
Level 38: Aura of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(39), Mlais-Acc/EndRdx(39), Mlais-EndRdx/Conf(39), Mlais-Conf/Rng(40), Mlais-Dam%(40)
Level 41: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Dmg(43), Oblit-%Dam(43)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam(48), TtmC'tng-ResDam/Rchg(48), TtmC'tng-EndRdx/Rchg(50), TtmC'tng-EndRdx(50)
Level 49: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
------------


Last edited by Mighty on Wed Nov 04, 2009 11:29 am; edited 1 time in total
Mighty
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Perma Mind Link Fortunata Empty Re: Perma Mind Link Fortunata

Post by Mighty Wed Nov 04, 2009 11:15 am

Code:
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Mighty
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Perma Mind Link Fortunata Empty Re: Perma Mind Link Fortunata

Post by Mighty Wed Nov 04, 2009 11:48 am

By the way, the thing at you will love about this build is that it doesn't have a single purple IO in it, so it is effective as well as affordable.
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Perma Mind Link Fortunata Empty Re: Perma Mind Link Fortunata

Post by Sooldwk Wed Nov 04, 2009 2:21 pm

Nice work...(play) I will have to check this out when I get time...so many builds that would work great as support.
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Perma Mind Link Fortunata Empty Re: Perma Mind Link Fortunata

Post by Mighty Thu Jan 21, 2010 2:46 pm

Now that my widow is actually getting to be close to 50, I decided to play with this build and compare it to a Widow to see what I liked better, and maybe decide to uber out my toon as a Night Widow instead of a Fortunata, but I decided to go with the Fortunata, and here is the build I have done as it stands, which differs slightly from the build I posted before when this thread was created.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mighty - Latrodectus: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mental Blast

  • (A) Decimation - Accuracy/Damage/Recharge
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (34) Decimation - Damage/Endurance
  • (34) Decimation - Accuracy/Damage
  • (34) Decimation - Chance of Build Up
Level 1: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 2: Strike

  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Damage/Endurance/Recharge
  • (27) Crushing Impact - Damage/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Accuracy/Damage
Level 4: Tactical Training: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (23) Luck of the Gambler - Recharge Speed
  • (23) Red Fortune - Endurance
  • (27) Red Fortune - Defense/Recharge
Level 6: Aim

  • (A) Adjusted Targeting - Recharge
  • (7) Adjusted Targeting - To Hit Buff
  • (7) Adjusted Targeting - To Hit Buff/Recharge
  • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (19) Adjusted Targeting - Endurance/Recharge
Level 8: Psychic Scream

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Chance of Damage(Energy)
Level 10: Dart Burst

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Chance of Damage(Energy)
Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump

  • (A) Jumping IO
Level 16: Swift

  • (A) Run Speed IO
Level 18: Health

  • (A) Miracle - +Recovery
Level 20: Stamina

  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod/Recharge
Level 22: Indomitable Will

  • (A) Endurance Reduction IO
Level 24: Foresight

  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (37) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance
Level 26: Mask Presence

  • (A) Endurance Reduction IO
Level 28: Mind Link

  • (A) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense
  • (40) Red Fortune - Defense/Endurance
  • (43) Luck of the Gambler - Recharge Speed
Level 30: Total Domination

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Chance for Recharge Slow
  • (33) Recharge Reduction IO
Level 32: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 35: Tactical Training: Vengeance

  • (A) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance
  • (46) Luck of the Gambler - Recharge Speed
  • (48) Red Fortune - Endurance/Recharge
Level 38: Aura of Confusion

  • (A) Malaise's Illusions - Accuracy/Confused/Recharge
  • (39) Malaise's Illusions - Accuracy/Endurance
  • (39) Malaise's Illusions - Endurance/Confused
  • (39) Malaise's Illusions - Accuracy/Recharge
  • (40) Malaise's Illusions - Chance of Damage(Psionic)
Level 41: Psychic Wail

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 44: Spin

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 47: Web Envelope

  • (A) Debiliative Action - Disorient Bonus
  • (48) Debiliative Action - Accuracy/Recharge
Level 49: Confuse

  • (A) Malaise's Illusions - Chance of Damage(Psionic)
  • (50) Malaise's Illusions - Accuracy/Recharge
------------
Level 1: Brawl

  • (A) Empty
Level 1: Sprint

  • (A) Run Speed IO
Level 2: Rest

  • (A) Recharge Reduction IO
Level 1: Conditioning
Level 4: Ninja Run
------------
------------
Set Bonus Totals:

  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 7.5% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 2.25% Max End
  • 2.5% Enhancement(Confused)
  • 95% Enhancement(RechargeTime)
  • 4% Enhancement(Immobilize)
  • 52% Enhancement(Accuracy)
  • 5% FlySpeed
  • 56.2 HP (5.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 13.8%
  • MezResist(Stun) 4.4%
  • 14.5% (0.25 End/sec) Recovery
  • 10% (0.54 HP/sec) Regeneration
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed

------------
Set Bonuses:
Decimation
(Mental Blast)

  • MezResist(Immobilize) 2.75%
  • 12 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Training: Defensive)

  • 10% (0.54 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Strike)

  • MezResist(Immobilize) 2.2%
  • 12 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Red Fortune
(Tactical Training: Maneuvers)

  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Tactical Training: Maneuvers)

  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)

  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)

  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Dart Burst)

  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)

  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)

  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Red Fortune
(Foresight)

  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune
(Mind Link)

  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Mind Link)

  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Total Domination)

  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.04 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Tactical Training: Vengeance)

  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Luck of the Gambler
(Tactical Training: Vengeance)

  • 7.5% Enhancement(RechargeTime)
Malaise's Illusions
(Aura of Confusion)

  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Obliteration
(Psychic Wail)

  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Spin)

  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Debiliative Action
(Web Envelope)

  • 4% Enhancement(Immobilize)
Malaise's Illusions
(Confuse)

  • 2.5% (0.04 End/sec) Recovery




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Mighty
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