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Perma Mind Link Fortunata
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Perma Mind Link Fortunata
Hey, everyone. I've been working on builds for the VEAT AT's, and have been toying with different options which would make them uber. The way I have it built here, the Fortunata will have perma Mind Link, which will greatly boost the team's defense and resistance to PSI. The toon also has great control, disorient, AoE damage, an AoE hold, confuse, etc.
This way, it'll be a great build for typical mish running, but especially a great toon to use for the LRSF. The only thing that I'm sad about is that it doesn't have a sleep power, which would have made for a cheap purple set and a great power to use durig the final mish of the LRSF.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!</A>
Mighty - Latrodectus: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg(29), Decim-Build%(29)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 2: Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(5)
Level 6: Dart Burst -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/Rchg(7), Posi-Dmg/EndRdx(15), Posi-Dam%(17)
Level 8: Psychic Scream -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(9), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(13), Posi-Dam%(15)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal/Rchg(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(43)
Level 22: Foresight -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(40)
Level 24: Mind Link -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def(37), RedFtn-Def/EndRdx(45), RedFtn-EndRdx(46)
Level 26: Total Domination -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/Hold(27), BasGaze-Slow%(31), BasGaze-Acc/Rchg(34), RechRdx-I(45)
Level 28: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Psychic Wail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), Oblit-%Dam(34)
Level 35: Tactical Training: Vengeance -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-Def/EndRdx(37), RedFtn-EndRdx(37)
Level 38: Aura of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(39), Mlais-Acc/EndRdx(39), Mlais-EndRdx/Conf(39), Mlais-Conf/Rng(40), Mlais-Dam%(40)
Level 41: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Dmg(43), Oblit-%Dam(43)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam(48), TtmC'tng-ResDam/Rchg(48), TtmC'tng-EndRdx/Rchg(50), TtmC'tng-EndRdx(50)
Level 49: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
------------
This way, it'll be a great build for typical mish running, but especially a great toon to use for the LRSF. The only thing that I'm sad about is that it doesn't have a sleep power, which would have made for a cheap purple set and a great power to use durig the final mish of the LRSF.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!</A>
Mighty - Latrodectus: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg(29), Decim-Build%(29)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 2: Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(5)
Level 6: Dart Burst -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/Rchg(7), Posi-Dmg/EndRdx(15), Posi-Dam%(17)
Level 8: Psychic Scream -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(9), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(13), Posi-Dam%(15)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal/Rchg(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(43)
Level 22: Foresight -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(40)
Level 24: Mind Link -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def(37), RedFtn-Def/EndRdx(45), RedFtn-EndRdx(46)
Level 26: Total Domination -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/Hold(27), BasGaze-Slow%(31), BasGaze-Acc/Rchg(34), RechRdx-I(45)
Level 28: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Psychic Wail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), Oblit-%Dam(34)
Level 35: Tactical Training: Vengeance -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-Def/EndRdx(37), RedFtn-EndRdx(37)
Level 38: Aura of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(39), Mlais-Acc/EndRdx(39), Mlais-EndRdx/Conf(39), Mlais-Conf/Rng(40), Mlais-Dam%(40)
Level 41: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Dmg(43), Oblit-%Dam(43)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam(48), TtmC'tng-ResDam/Rchg(48), TtmC'tng-EndRdx/Rchg(50), TtmC'tng-EndRdx(50)
Level 49: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
------------
Last edited by Mighty on Wed Nov 04, 2009 11:29 am; edited 1 time in total
Mighty- Admin/Co-Founder/and One Sexy Bitch
- Posts : 529
Join date : 2009-04-27
Re: Perma Mind Link Fortunata
- Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Mighty- Admin/Co-Founder/and One Sexy Bitch
- Posts : 529
Join date : 2009-04-27
Re: Perma Mind Link Fortunata
By the way, the thing at you will love about this build is that it doesn't have a single purple IO in it, so it is effective as well as affordable.
Mighty- Admin/Co-Founder/and One Sexy Bitch
- Posts : 529
Join date : 2009-04-27
Re: Perma Mind Link Fortunata
Nice work...(play) I will have to check this out when I get time...so many builds that would work great as support.
Sooldwk- Achiever
- Posts : 63
Join date : 2009-10-29
Re: Perma Mind Link Fortunata
Now that my widow is actually getting to be close to 50, I decided to play with this build and compare it to a Widow to see what I liked better, and maybe decide to uber out my toon as a Night Widow instead of a Fortunata, but I decided to go with the Fortunata, and here is the build I have done as it stands, which differs slightly from the build I posted before when this thread was created.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mighty - Latrodectus: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mental Blast
Level 1: Brawl
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
------------
Set Bonuses:
Decimation
(Mental Blast)
(Combat Training: Defensive)
(Strike)
(Tactical Training: Maneuvers)
(Tactical Training: Maneuvers)
(Aim)
(Psychic Scream)
(Dart Burst)
(Combat Jumping)
(Stamina)
(Foresight)
(Mind Link)
(Mind Link)
(Total Domination)
(Tactical Training: Vengeance)
(Tactical Training: Vengeance)
(Aura of Confusion)
(Psychic Wail)
(Spin)
(Web Envelope)
(Confuse)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mighty - Latrodectus: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mental Blast
- (A) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (34) Decimation - Damage/Endurance
- (34) Decimation - Accuracy/Damage
- (34) Decimation - Chance of Build Up
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Damage/Endurance/Recharge
- (27) Crushing Impact - Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage
- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (23) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Endurance
- (27) Red Fortune - Defense/Recharge
- (A) Adjusted Targeting - Recharge
- (7) Adjusted Targeting - To Hit Buff
- (7) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (19) Adjusted Targeting - Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (9) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Recharge
- (A) Endurance Reduction IO
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Endurance/Recharge
- (25) Red Fortune - Defense
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance
- (A) Endurance Reduction IO
- (A) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Chance for Recharge Slow
- (33) Recharge Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense/Endurance
- (46) Luck of the Gambler - Recharge Speed
- (48) Red Fortune - Endurance/Recharge
- (A) Malaise's Illusions - Accuracy/Confused/Recharge
- (39) Malaise's Illusions - Accuracy/Endurance
- (39) Malaise's Illusions - Endurance/Confused
- (39) Malaise's Illusions - Accuracy/Recharge
- (40) Malaise's Illusions - Chance of Damage(Psionic)
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Damage
- (46) Obliteration - Accuracy/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Debiliative Action - Disorient Bonus
- (48) Debiliative Action - Accuracy/Recharge
- (A) Malaise's Illusions - Chance of Damage(Psionic)
- (50) Malaise's Illusions - Accuracy/Recharge
Level 1: Brawl
- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 7.5% Defense(Melee)
- 3.75% Defense(Ranged)
- 2.25% Max End
- 2.5% Enhancement(Confused)
- 95% Enhancement(RechargeTime)
- 4% Enhancement(Immobilize)
- 52% Enhancement(Accuracy)
- 5% FlySpeed
- 56.2 HP (5.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 4.4%
- 14.5% (0.25 End/sec) Recovery
- 10% (0.54 HP/sec) Regeneration
- 8.19% Resistance(Fire)
- 8.19% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
------------
Set Bonuses:
Decimation
(Mental Blast)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Combat Training: Defensive)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Strike)
- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Aim)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Psychic Scream)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Dart Burst)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Foresight)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Mind Link)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Mind Link)
- 7.5% Enhancement(RechargeTime)
(Total Domination)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.04 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Tactical Training: Vengeance)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Tactical Training: Vengeance)
- 7.5% Enhancement(RechargeTime)
(Aura of Confusion)
- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Psychic Wail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Spin)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Web Envelope)
- 4% Enhancement(Immobilize)
(Confuse)
- 2.5% (0.04 End/sec) Recovery
- Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Mighty- Admin/Co-Founder/and One Sexy Bitch
- Posts : 529
Join date : 2009-04-27
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