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Spine/Elec

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 :: Builds :: Heroes :: Scrapper

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Spine/Elec Empty Spine/Elec

Post by Emprad Tue Dec 22, 2009 7:08 pm

this is just a 1st draft so im not sure if its what i want to do in the end... im not sure if i want to go without a travel power but to get one i need to drop either ripper or throw spines and i really like both of those powers... the only place ill need a travel for is outside or in really big mish maps cause ill have swift and lightning reflexes with sprint to get me around quickish and i can use raptor packs everywhere else i guess... i went for rech, acc and end/rec increases with this build...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Lunge Empty(A)
Level 1: Charged Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5), EndRdx-I(5)
Level 2: Spine Burst Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(9)
Level 4: Conductive Shield ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam(13), EndRdx-I(13)
Level 6: Build Up RechRdx-I(A)
Level 8: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 10: Static Shield ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19), EndRdx-I(19)
Level 12: Swift Run-I(A)
Level 14: Health Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 16: Grounded ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam(23), ImpArm-ResPsi(23)
Level 18: Quills Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27), Armgdn-Dam%(27)
Level 20: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 22: Stamina EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 24: Lightning Field Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34), Erad-%Dam(36)
Level 26: Ripper Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Boxing Empty(A)
Level 30: Tough ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam(39), EndRdx-I(39)
Level 32: Throw Spines Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(42)
Level 35: Power Sink P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(43)
Level 38: Power Surge UbrkCons-Hold(A), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45)
Level 41: Ring of Fire Empty(A)
Level 44: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 47: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50)
Level 49: Lightning Reflexes Run-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
9.38% Defense(Psionic)
11.3% Max End
4% Enhancement(Heal)
81% Enhancement(Accuracy)
62.5% Enhancement(RechargeTime)
5% FlySpeed
40.2 HP (3%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 2.75%
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.2%
24.5% (0.41 End/sec) Recovery
10.4% Resistance(Fire)
10.4% Resistance(Cold)
1.26% Resistance(Toxic)
4.26% Resistance(Psionic)
5% RunSpeed

------------
Set Bonuses:
Impervium Armor
(Charged Armor)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End

Armageddon
(Spine Burst)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Impervium Armor
(Conductive Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End

Impervium Armor
(Static Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End

Miracle
(Health)
2.5% (0.04 End/sec) Recovery

Impervium Armor
(Grounded)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
3% Resistance(Psionic)

Obliteration
(Quills)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)

Doctored Wounds
(Energize)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
1.26% Resistance(Toxic,Psionic)

Obliteration
(Lightning Field)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)

Obliteration
(Ripper)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)

Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
1.88% Defense(Psionic)
2.25% Max End

Positron's Blast
(Throw Spines)
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)

Performance Shifter
(Power Sink)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
2.5% DamageBuff(All)

Unbreakable Constraint
(Power Surge)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Decimation
(Fire Blast)
MezResist(Immobilize) 2.75%
15.1 HP (1.12%) HitPoints
2.25% Max End (Exceeded 5 Bonus Cap)
6.25% Enhancement(RechargeTime)

Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)





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Emprad
Emprad
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Posts : 52
Join date : 2009-05-02

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Spine/Elec Empty Re: Spine/Elec

Post by Emprad Tue Dec 22, 2009 7:11 pm

oh and i might also get rid of blaze for weapon and get caltrops and ES instead... its just that fire ball has a bigger radius (15 to ES's 10) and does a bit more damage and im not sure if i would use caltrops a lot so im not sure...
Emprad
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Spine/Elec Empty Re: Spine/Elec

Post by Emprad Tue Dec 22, 2009 7:19 pm

oh and i also dont know how damage procs work in damage auras so if somebody can explain that would be great, does the proc have the chance to every tick on every enemy or what? cause i have 2 in each of my damage auras.. i thought they would do some good
Emprad
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Spine/Elec Empty Re: Spine/Elec

Post by Emprad Tue Jan 19, 2010 9:23 pm

heres the final draft, its kinda just a dream build for now cause i probably only have about 100 mil


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Lunge
(A) Empty

Level 1: Charged Armor
(A) Impervium Armor - Resistance/Endurance
(3) Impervium Armor - Psionic Resistance
(3) Impervium Armor - Resistance/Endurance/Recharge
(5) Impervium Armor - Resistance
(5) Endurance Reduction IO

Level 2: Spine Burst
(A) Armageddon - Damage
(7) Armageddon - Damage/Recharge
(7) Armageddon - Accuracy/Damage/Recharge
(9) Armageddon - Accuracy/Recharge
(9) Armageddon - Damage/Endurance

Level 4: Conductive Shield
(A) Impervium Armor - Resistance/Endurance
(11) Impervium Armor - Psionic Resistance
(11) Impervium Armor - Resistance/Endurance/Recharge
(13) Impervium Armor - Resistance
(13) Endurance Reduction IO

Level 6: Build Up
(A) Recharge Reduction IO

Level 8: Hasten
(A) Recharge Reduction IO
(15) Recharge Reduction IO
(15) Recharge Reduction IO

Level 10: Static Shield
(A) Impervium Armor - Resistance/Endurance
(17) Impervium Armor - Psionic Resistance
(17) Impervium Armor - Resistance/Endurance/Recharge
(19) Impervium Armor - Resistance
(33) Endurance Reduction IO

Level 12: Swift
(A) Run Speed IO

Level 14: Health
(A) Miracle - +Recovery
(50) Numina's Convalescence - +Regeneration/+Recovery

Level 16: Grounded
(A) Impervium Armor - Resistance/Endurance
(19) Impervium Armor - Resistance
(21) Impervium Armor - Resistance/Recharge
(23) Impervium Armor - Psionic Resistance

Level 18: Quills
(A) Obliteration - Damage
(21) Obliteration - Accuracy/Recharge
(25) Obliteration - Damage/Recharge
(25) Obliteration - Accuracy/Damage/Endurance/Recharge
(27) Obliteration - Chance for Smashing Damage
(27) Eradication - Chance for Energy Damage

Level 20: Energize
(A) Doctored Wounds - Heal/Endurance
(29) Doctored Wounds - Endurance/Recharge
(29) Doctored Wounds - Heal/Recharge
(31) Doctored Wounds - Heal/Endurance/Recharge
(31) Doctored Wounds - Heal
(31) Doctored Wounds - Recharge

Level 22: Stamina
(A) Efficacy Adaptor - EndMod
(23) Efficacy Adaptor - EndMod/Recharge
(33) Efficacy Adaptor - EndMod/Accuracy/Recharge
(40) Efficacy Adaptor - Accuracy/Recharge
(40) Efficacy Adaptor - EndMod/Accuracy
(46) Efficacy Adaptor - EndMod/Endurance

Level 24: Lightning Field
(A) Obliteration - Damage
(33) Obliteration - Accuracy/Recharge
(34) Obliteration - Damage/Recharge
(34) Obliteration - Accuracy/Damage/Endurance/Recharge
(34) Obliteration - Chance for Smashing Damage
(36) Armageddon - Chance for Fire Damage

Level 26: Ripper
(A) Obliteration - Damage
(36) Obliteration - Accuracy/Recharge
(36) Obliteration - Damage/Recharge
(37) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 28: Boxing
(A) Empty

Level 30: Tough
(A) Impervium Armor - Resistance/Endurance
(37) Impervium Armor - Psionic Resistance
(39) Impervium Armor - Resistance/Endurance/Recharge
(39) Impervium Armor - Resistance
(39) Endurance Reduction IO

Level 32: Super Speed
(A) Winter's Gift - Slow Resistance (20%)

Level 35: Power Sink
(A) Performance Shifter - EndMod
(40) Performance Shifter - EndMod/Accuracy
(42) Performance Shifter - EndMod/Recharge
(42) Performance Shifter - EndMod/Accuracy/Recharge
(43) Performance Shifter - Accuracy/Recharge

Level 38: Power Surge
(A) Recharge Reduction IO

Level 41: Char
(A) Unbreakable Constraint - Hold
(42) Unbreakable Constraint - Hold/Recharge
(43) Unbreakable Constraint - Accuracy/Hold/Recharge
(43) Unbreakable Constraint - Accuracy/Recharge
(45) Unbreakable Constraint - Endurance/Hold

Level 44: Fire Blast
(A) Apocalypse - Damage
(45) Apocalypse - Damage/Endurance
(45) Apocalypse - Accuracy/Recharge
(46) Apocalypse - Damage/Recharge
(46) Apocalypse - Accuracy/Damage/Recharge

Level 47: Fire Ball
(A) Ragnarok - Damage
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Damage/Endurance
(48) Ragnarok - Accuracy/Recharge
(50) Ragnarok - Accuracy/Damage/Recharge
(50) Ragnarok - Chance for Knockdown

Level 49: Lightning Reflexes
(A) Run Speed IO

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Critical Hit
------------
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
9.38% Defense(Psionic)
11.3% Max End
72% Enhancement(Accuracy)
4% Enhancement(Heal)
65% Enhancement(RechargeTime)
5% FlySpeed
80.3 HP (6%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.2%
26% (0.43 End/sec) Recovery
26% (1.45 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
8.82% Resistance(Fire)
8.82% Resistance(Cold)
6.26% Resistance(Toxic)
16.3% Resistance(Psionic)
5% RunSpeed

------------
Set Bonuses:
Impervium Armor
(Charged Armor)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
3% Resistance(Psionic)

Armageddon
(Spine Burst)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Impervium Armor
(Conductive Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
3% Resistance(Psionic)

Impervium Armor
(Static Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
3% Resistance(Psionic)

Impervium Armor
(Grounded)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
3% Resistance(Psionic)

Obliteration
(Quills)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)

Doctored Wounds
(Energize)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
1.26% Resistance(Toxic,Psionic)

Efficacy Adaptor
(Stamina)
15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)

Obliteration
(Lightning Field)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)

Obliteration
(Ripper)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)

Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
3% Resistance(Psionic)

Winter's Gift
(Super Speed)
20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)

Performance Shifter
(Power Sink)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
2.5% DamageBuff(All)

Unbreakable Constraint
(Char)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Apocalypse
(Fire Blast)
16% (0.89 HP/sec) Regeneration
40.2 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)

Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Emprad
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Spine/Elec Empty Re: Spine/Elec

Post by Kharner Wed Jan 20, 2010 8:32 am

Proc I believe in watching mine in icicles have a chance to proc for every tick. Watching my procs, if it hits, it hits all the enemies at once, so it seems its just a chance every tick and not every tick for every enemey. Nice build btw.
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Spine/Elec Empty Re: Spine/Elec

Post by Emprad Wed Jan 20, 2010 12:46 pm

nice, i have 4 procs combined in my 2 damage auras so it should work out great then
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Spine/Elec Empty Re: Spine/Elec

Post by Kharner Thu Jan 21, 2010 7:09 am

I have 3 nucleuos and 3 procs in my icicles and it works great. End would be an issue with having no end red in it, but with energy absor coming up every mob it works itself out.
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Spine/Elec Empty Re: Spine/Elec

Post by Molecular Thu Jan 21, 2010 8:35 am

My energy absorption comes up more than once a mob.
Molecular
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Character sheet
Character Name: Molecular
Archtype: Blaster
Level:
Spine/Elec Left_bar_bleue50/50Spine/Elec Empty_bar_bleue  (50/50)

https://anarchistsoffreedom.darkbb.com

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