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Bots/Traps

 :: Builds :: Villains :: Master Mind

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Bots/Traps Empty Bots/Traps

Post by Molecular Sat Jan 09, 2010 1:08 pm

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Cybertrap: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Speed
Villain Profile:
Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage: Level 50
  • (3) Blood Mandate - Damage/Endurance: Level 50
  • (9) Blood Mandate - Accuracy/Endurance: Level 50
  • (34) Blood Mandate - Accuracy/Damage/Endurance: Level 50
  • (46) Blood Mandate - Damage: Level 50
Level 1: Web Grenade

  • (A) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
Level 2: Pulse Rifle Burst

  • (A) Decimation - Accuracy/Damage: Level 40
  • (3) Decimation - Damage/Endurance: Level 40
  • (7) Decimation - Damage/Recharge: Level 40
  • (34) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (43) Decimation - Chance of Build Up: Level 40
Level 4: Triage Beacon

  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (5) Doctored Wounds - Endurance/Recharge: Level 50
  • (5) Doctored Wounds - Heal/Recharge: Level 50
  • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (17) Doctored Wounds - Recharge: Level 50
Level 6: Swift

  • (A) Run Speed IO: Level 50
  • (7) Run Speed IO: Level 50
Level 8: Equip Robot

  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 10: Acid Mortar

  • (A) Undermined Defenses - Defense Debuff/Recharge: Level 50
  • (11) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
  • (11) Undermined Defenses - Recharge/Endurance: Level 50
  • (42) Undermined Defenses - Defense Debuff/Endurance: Level 50
  • (43) Achilles' Heel - Chance for Res Debuff: Level 20
Level 12: Protector Bots

  • (A) Blood Mandate - Accuracy/Damage: Level 50
  • (13) Blood Mandate - Damage/Endurance: Level 50
  • (13) Blood Mandate - Accuracy/Endurance: Level 50
  • (34) Blood Mandate - Accuracy/Damage/Endurance: Level 50
  • (46) Blood Mandate - Damage: Level 50
Level 14: Hurdle

  • (A) Jumping IO: Level 50
  • (15) Jumping IO: Level 50
Level 16: Health

  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (17) Numina's Convalescence - Heal/Recharge: Level 50
  • (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 18: Force Field Generator

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (19) Luck of the Gambler - Endurance/Recharge: Level 50
  • (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (33) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Stamina

  • (A) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Performance Shifter - EndMod/Accuracy: Level 50
  • (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (31) Performance Shifter - Chance for +End: Level 50
Level 22: Pulse Rifle Blast

  • (A) Entropic Chaos - Accuracy/Damage: Level 35
  • (23) Entropic Chaos - Damage/Endurance: Level 35
  • (23) Entropic Chaos - Damage/Recharge: Level 35
  • (42) Entropic Chaos - Damage/Endurance/Recharge: Level 35
  • (46) Entropic Chaos - Chance of Heal Self: Level 35
Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (25) Luck of the Gambler - Endurance/Recharge: Level 50
  • (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (31) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Karma - Knockback Protection: Level 30
Level 26: Assault Bot

  • (A) Soulbound Allegiance - Damage/Recharge: Level 50
  • (27) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (27) Soulbound Allegiance - Accuracy/Recharge: Level 50
  • (37) Soulbound Allegiance - Damage/Endurance: Level 50
  • (40) Soulbound Allegiance - Chance for Build Up: Level 50
Level 28: Seeker Drones

  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (29) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
  • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (50) Dark Watcher's Despair - Recharge/Endurance: Level 50
  • (50) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 30: Assault

  • (A) Endurance Reduction IO: Level 50
  • (31) Endurance Reduction IO: Level 50
Level 32: Upgrade Robot

  • (A) Recharge Reduction IO: Level 50
  • (33) Recharge Reduction IO: Level 50
Level 35: Trip Mine

  • (A) Obliteration - Damage: Level 50
  • (36) Obliteration - Accuracy/Recharge: Level 50
  • (36) Obliteration - Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (37) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Detonator

  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 41: Poison Trap

  • (A) Recharge Reduction IO: Level 50
  • (42) Recharge Reduction IO: Level 50
Level 44: Vengeance

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Endurance/Recharge: Level 50
  • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (45) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Stealth

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
------------
Level 1: Ninja Run

  • (A) Empty
Level 1: Sprint

  • (A) Endurance Reduction IO: Level 50
Level 2: Rest

  • (A) Recharge Reduction IO: Level 50
Level 1: Supremacy
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 7.5% Defense(Melee)
  • 9.38% Defense(AoE)
  • 6.3% Max End
  • 52% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 62.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 111.4 HP (13.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 4.4%
  • MezResist(Immobilize) 2.75%
  • MezResist(Stun) 7.7%
  • MezResist(Terrorized) 2.2%
  • 8% (0.13 End/sec) Recovery
  • 78% (2.61 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 5% RunSpeed
Molecular
Molecular
Admin/Co-Founder/Ventrilo & Forum God
Admin/Co-Founder/Ventrilo & Forum God

Posts : 698
Join date : 2009-04-27

Character sheet
Character Name: Molecular
Archtype: Blaster
Level:
Bots/Traps Left_bar_bleue50/50Bots/Traps Empty_bar_bleue  (50/50)

https://anarchistsoffreedom.darkbb.com

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Bots/Traps Empty Re: Bots/Traps

Post by Molecular Sat Jan 09, 2010 1:08 pm

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Molecular
Molecular
Admin/Co-Founder/Ventrilo & Forum God
Admin/Co-Founder/Ventrilo & Forum God

Posts : 698
Join date : 2009-04-27

Character sheet
Character Name: Molecular
Archtype: Blaster
Level:
Bots/Traps Left_bar_bleue50/50Bots/Traps Empty_bar_bleue  (50/50)

https://anarchistsoffreedom.darkbb.com

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