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Dark Melee/Regen for PvP build

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 :: Builds :: Heroes :: Scrapper

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Dark Melee/Regen for PvP build Empty Dark Melee/Regen for PvP build

Post by Mighty Wed Jan 27, 2010 2:03 pm

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mighty - Curse: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 2: Shadow Maul -- Oblit-Acc/Rchg(A), Oblit-Dmg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(37)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(9), P'Shift-End%(42)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(39), Heal-I(43)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Touch of Fear -- RechRdx-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(42)
Level 22: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(23), Numna-Heal(23), EndRdx-I(50)
Level 24: Resilience -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(27), ImpSkn-Status(27), S'fstPrt-ResKB(42)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(29), ImpSkn-EndRdx/Rchg(29), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Instant Healing -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- Ksmt-ToHit+(A), RechRdx-I(39), RechRdx-I(43), LkGmblr-Rchg+(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 44: Focused Accuracy -- GSFC-ToHit/Rchg(A), GSFC-ToHit(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(48), P'Shift-End%(50)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 10.6% Defense(Smashing)
  • 10.6% Defense(Lethal)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 15.6% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 14% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 40% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 225.9 HP (16.9%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 15%
  • MezResist(Held) 20.5%
  • MezResist(Immobilize) 23.3%
  • MezResist(Sleep) 19.4%
  • MezResist(Stun) 17.2%
  • MezResist(Terrorized) 19.4%
  • 10% (0.17 End/sec) Recovery
  • 36% (2.01 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 20% RunSpeed
  • 4% XPDebtProtection

------------
Set Bonuses:
Touch of Death
(Smite)

  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence
(Fast Healing)

  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Obliteration
(Shadow Maul)

  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Quick Recovery)

  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Doctored Wounds
(Reconstruction)

  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Kinetic Combat
(Siphon Life)

  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds
(Dull Pain)

  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)

  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Performance Shifter
(Stamina)

  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Integration)

  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Impervious Skin
(Resilience)

  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Steadfast Protection
(Resilience)

  • Knockback Protection (Mag -4)
Impervious Skin
(Tough)

  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Luck of the Gambler
(Combat Jumping)

  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Midnight Grasp)

  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Moment of Glory)

  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)

  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Physical Perfection)

  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints (Exceeded 5 Bonus Cap)
  • 2.5% (0.04 End/sec) Recovery




Code:
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Last edited by Mighty on Sun Feb 14, 2010 4:57 pm; edited 1 time in total
Mighty
Mighty
Admin/Co-Founder/and One Sexy Bitch
Admin/Co-Founder/and One Sexy Bitch

Posts : 529
Join date : 2009-04-27

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Dark Melee/Regen for PvP build Empty Re: Dark Melee/Regen for PvP build

Post by Mighty Sun Feb 14, 2010 4:59 pm

I recently updated this thread, FYI.
Mighty
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Admin/Co-Founder/and One Sexy Bitch

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Dark Melee/Regen for PvP build Empty Re: Dark Melee/Regen for PvP build

Post by Sooldwk Tue Feb 16, 2010 12:37 pm

I enjoyed PvPing yesterday with you on this build. My old toon ICEY-Queen was best as a flyer pecking them off rather than getting caught in their slows and assasin strikes. LOL.

I can see my sonic helping out in PVP with a full team.

Most of the villain PvP and otherwise tend to go with SJ or SS vs flying. There is where if I were to get a set or two with perception bonuses I could get my Piecebringer an excellent shot at downing some villains. The other thing would be using a sniper shot on a dark defender. ...hmmm
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Dark Melee/Regen for PvP build Empty Re: Dark Melee/Regen for PvP build

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