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Possible new build for Mighty - Man
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Possible new build for Mighty - Man
I've been working on some new builds for Mighty thinking that I'd like to make him as tough as possible with as much defense as possible, which still being able to dish out some damage without his toggles dropping off, and also not having to spend a billion + on purple sets. Sounds pretty tough, but here's a build I have come up with which seems like it could do the trick.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Resist Physical Damage
(A) Impervious Skin - Status Resistance
(3) Impervious Skin - Resistance/Endurance
(3) Impervious Skin - Resistance/Recharge
Level 1: Jab
(A) Pounding Slugfest - Disorient Bonus
(5) Pounding Slugfest - Accuracy/Damage
Level 2: Temp Invulnerability
(A) Titanium Coating - Resistance/Endurance
(5) Titanium Coating - Resistance
(7) Titanium Coating - Resistance/Recharge
(7) Titanium Coating - Endurance/Recharge
(9) Titanium Coating - Endurance
(9) Titanium Coating - Resistance/Endurance/Recharge
Level 4: Dull Pain
(A) Numina's Convalescence - Heal/Endurance
(11) Numina's Convalescence - Heal
(11) Numina's Convalescence - Endurance/Recharge
(13) Numina's Convalescence - Heal/Recharge
(13) Numina's Convalescence - Heal/Endurance/Recharge
(15) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Resist Elements
(A) Impervium Armor - Psionic Resistance
(15) Impervium Armor - Resistance
(17) Impervium Armor - Resistance/Endurance
Level 8: Unyielding
(A) Reactive Armor - Resistance/Endurance
(17) Reactive Armor - Resistance
(19) Reactive Armor - Endurance/Recharge
(19) Reactive Armor - Resistance/Recharge
(21) Reactive Armor - Resistance/Endurance/Recharge
(21) Reactive Armor - Endurance
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(23) Luck of the Gambler - Defense
(23) Luck of the Gambler - Defense/Endurance
Level 12: Resist Energies
(A) Impervium Armor - Psionic Resistance
(25) Impervium Armor - Resistance
(25) Impervium Armor - Resistance/Endurance
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Swift
(A) Run Speed IO
Level 18: Health
(A) Regenerative Tissue - +Regeneration
(27) Regenerative Tissue - Heal/Endurance
(27) Regenerative Tissue - Heal/Recharge
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(29) Performance Shifter - EndMod
(29) Performance Shifter - EndMod/Accuracy
(31) Performance Shifter - EndMod/Recharge
Level 22: Invincibility
(A) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Defense
(31) Luck of the Gambler - Defense/Recharge
(33) Luck of the Gambler - Recharge Speed
(33) Luck of the Gambler - Endurance/Recharge
(33) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Knockout Blow
(A) Touch of Death - Damage/Endurance/Recharge
(34) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance
(34) Touch of Death - Accuracy/Damage
(36) Touch of Death - Damage/Recharge
(36) Touch of Death - Chance of Damage(Negative)
Level 26: Tough Hide
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(37) Luck of the Gambler - Defense/Endurance
Level 28: Hasten
(A) Recharge Reduction IO
(37) Recharge Reduction IO
(37) Recharge Reduction IO
Level 30: Haymaker
(A) Touch of Death - Accuracy/Damage
(39) Touch of Death - Damage/Endurance/Recharge
(39) Touch of Death - Damage/Endurance
(39) Touch of Death - Damage/Recharge
(40) Touch of Death - Accuracy/Damage/Endurance
(40) Touch of Death - Chance of Damage(Negative)
Level 32: Unstoppable
(A) Steadfast Protection - Resistance/Endurance
(40) Steadfast Protection - Resistance/+Def 3%
(42) Steadfast Protection - Knockback Protection
Level 35: Hurl
(A) Devastation - Accuracy/Damage/Endurance/Recharge
(42) Devastation - Accuracy/Damage
(42) Devastation - Accuracy/Damage/Recharge
(43) Devastation - Chance of Hold
Level 38: Foot Stomp
(A) Scirocco's Dervish - Accuracy/Damage/Endurance
(43) Scirocco's Dervish - Damage/Recharge
(43) Scirocco's Dervish - Accuracy/Recharge
(45) Scirocco's Dervish - Damage/Endurance
(45) Scirocco's Dervish - Accuracy/Damage
(45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Kick
(A) Force Feedback - Chance for +Recharge
Level 44: Tough
(A) Aegis - Resistance
(46) Aegis - Resistance/Endurance
(46) Aegis - Resistance/Recharge
(46) Aegis - Endurance/Recharge
(48) Aegis - Resistance/Endurance/Recharge
(48) Aegis - Psionic/Status Resistance
Level 47: Conserve Power
(A) Recharge Reduction IO
(48) Recharge Reduction IO
(50) Recharge Reduction IO
Level 49: Physical Perfection
(A) Performance Shifter - Chance for +End
(50) Performance Shifter - EndMod
(50) Performance Shifter - EndMod/Accuracy
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Gauntlet
------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
9.25% Defense(Smashing)
9.25% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
6.13% Defense(Energy)
6.13% Defense(Negative)
9.88% Defense(Psionic)
13.6% Defense(Melee)
7.38% Defense(Ranged)
12.1% Defense(AoE)
18% Enhancement(Accuracy)
6% Enhancement(Heal)
22.5% Enhancement(RechargeTime)
10% FlySpeed
351.4 HP (18.8%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 7.5%
MezResist(Held) 21.8%
MezResist(Immobilize) 14.1%
MezResist(Sleep) 11.9%
MezResist(Stun) 9.7%
MezResist(Terrorized) 7.5%
9% (0.15 End/sec) Recovery
72% (5.63 HP/sec) Regeneration
3.13% Resistance(Negative)
4.38% Resistance(Toxic)
12.1% Resistance(Psionic)
19% RunSpeed
2.5% XPDebtProtection
------------
Set Bonuses:
Impervious Skin
(Resist Physical Damage)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
Status Resistance 7.5%
Pounding Slugfest
(Jab)
8% (0.63 HP/sec) Regeneration
Titanium Coating
(Temp Invulnerability)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Numina's Convalescence
(Dull Pain)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Impervium Armor
(Resist Elements)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
3% Resistance(Psionic)
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
1.25% Resistance(Toxic)
Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Impervium Armor
(Resist Energies)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
3% Resistance(Psionic)
Regenerative Tissue
(Health)
4% RunSpeed
28.1 HP (1.5%) HitPoints
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Invincibility)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Resistance(Psionic)
7.5% Enhancement(RechargeTime)
Touch of Death
(Knockout Blow)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Tough Hide)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Touch of Death
(Haymaker)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Unstoppable)
1.5% (0.03 End/sec) Recovery
28.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
3% Defense(All)
Knockback Protection (Mag -4)
Devastation
(Hurl)
12% (0.94 HP/sec) Regeneration
42.2 HP (2.25%) HitPoints
3% DamageBuff(All)
Scirocco's Dervish
(Foot Stomp)
10% (0.78 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
2.5% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Resistance(Toxic)
3% Resistance(Psionic)
Performance Shifter
(Physical Perfection)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Resist Physical Damage
(A) Impervious Skin - Status Resistance
(3) Impervious Skin - Resistance/Endurance
(3) Impervious Skin - Resistance/Recharge
Level 1: Jab
(A) Pounding Slugfest - Disorient Bonus
(5) Pounding Slugfest - Accuracy/Damage
Level 2: Temp Invulnerability
(A) Titanium Coating - Resistance/Endurance
(5) Titanium Coating - Resistance
(7) Titanium Coating - Resistance/Recharge
(7) Titanium Coating - Endurance/Recharge
(9) Titanium Coating - Endurance
(9) Titanium Coating - Resistance/Endurance/Recharge
Level 4: Dull Pain
(A) Numina's Convalescence - Heal/Endurance
(11) Numina's Convalescence - Heal
(11) Numina's Convalescence - Endurance/Recharge
(13) Numina's Convalescence - Heal/Recharge
(13) Numina's Convalescence - Heal/Endurance/Recharge
(15) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Resist Elements
(A) Impervium Armor - Psionic Resistance
(15) Impervium Armor - Resistance
(17) Impervium Armor - Resistance/Endurance
Level 8: Unyielding
(A) Reactive Armor - Resistance/Endurance
(17) Reactive Armor - Resistance
(19) Reactive Armor - Endurance/Recharge
(19) Reactive Armor - Resistance/Recharge
(21) Reactive Armor - Resistance/Endurance/Recharge
(21) Reactive Armor - Endurance
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(23) Luck of the Gambler - Defense
(23) Luck of the Gambler - Defense/Endurance
Level 12: Resist Energies
(A) Impervium Armor - Psionic Resistance
(25) Impervium Armor - Resistance
(25) Impervium Armor - Resistance/Endurance
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Swift
(A) Run Speed IO
Level 18: Health
(A) Regenerative Tissue - +Regeneration
(27) Regenerative Tissue - Heal/Endurance
(27) Regenerative Tissue - Heal/Recharge
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(29) Performance Shifter - EndMod
(29) Performance Shifter - EndMod/Accuracy
(31) Performance Shifter - EndMod/Recharge
Level 22: Invincibility
(A) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Defense
(31) Luck of the Gambler - Defense/Recharge
(33) Luck of the Gambler - Recharge Speed
(33) Luck of the Gambler - Endurance/Recharge
(33) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Knockout Blow
(A) Touch of Death - Damage/Endurance/Recharge
(34) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance
(34) Touch of Death - Accuracy/Damage
(36) Touch of Death - Damage/Recharge
(36) Touch of Death - Chance of Damage(Negative)
Level 26: Tough Hide
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(37) Luck of the Gambler - Defense/Endurance
Level 28: Hasten
(A) Recharge Reduction IO
(37) Recharge Reduction IO
(37) Recharge Reduction IO
Level 30: Haymaker
(A) Touch of Death - Accuracy/Damage
(39) Touch of Death - Damage/Endurance/Recharge
(39) Touch of Death - Damage/Endurance
(39) Touch of Death - Damage/Recharge
(40) Touch of Death - Accuracy/Damage/Endurance
(40) Touch of Death - Chance of Damage(Negative)
Level 32: Unstoppable
(A) Steadfast Protection - Resistance/Endurance
(40) Steadfast Protection - Resistance/+Def 3%
(42) Steadfast Protection - Knockback Protection
Level 35: Hurl
(A) Devastation - Accuracy/Damage/Endurance/Recharge
(42) Devastation - Accuracy/Damage
(42) Devastation - Accuracy/Damage/Recharge
(43) Devastation - Chance of Hold
Level 38: Foot Stomp
(A) Scirocco's Dervish - Accuracy/Damage/Endurance
(43) Scirocco's Dervish - Damage/Recharge
(43) Scirocco's Dervish - Accuracy/Recharge
(45) Scirocco's Dervish - Damage/Endurance
(45) Scirocco's Dervish - Accuracy/Damage
(45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Kick
(A) Force Feedback - Chance for +Recharge
Level 44: Tough
(A) Aegis - Resistance
(46) Aegis - Resistance/Endurance
(46) Aegis - Resistance/Recharge
(46) Aegis - Endurance/Recharge
(48) Aegis - Resistance/Endurance/Recharge
(48) Aegis - Psionic/Status Resistance
Level 47: Conserve Power
(A) Recharge Reduction IO
(48) Recharge Reduction IO
(50) Recharge Reduction IO
Level 49: Physical Perfection
(A) Performance Shifter - Chance for +End
(50) Performance Shifter - EndMod
(50) Performance Shifter - EndMod/Accuracy
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Gauntlet
------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
9.25% Defense(Smashing)
9.25% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
6.13% Defense(Energy)
6.13% Defense(Negative)
9.88% Defense(Psionic)
13.6% Defense(Melee)
7.38% Defense(Ranged)
12.1% Defense(AoE)
18% Enhancement(Accuracy)
6% Enhancement(Heal)
22.5% Enhancement(RechargeTime)
10% FlySpeed
351.4 HP (18.8%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 7.5%
MezResist(Held) 21.8%
MezResist(Immobilize) 14.1%
MezResist(Sleep) 11.9%
MezResist(Stun) 9.7%
MezResist(Terrorized) 7.5%
9% (0.15 End/sec) Recovery
72% (5.63 HP/sec) Regeneration
3.13% Resistance(Negative)
4.38% Resistance(Toxic)
12.1% Resistance(Psionic)
19% RunSpeed
2.5% XPDebtProtection
------------
Set Bonuses:
Impervious Skin
(Resist Physical Damage)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
Status Resistance 7.5%
Pounding Slugfest
(Jab)
8% (0.63 HP/sec) Regeneration
Titanium Coating
(Temp Invulnerability)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Numina's Convalescence
(Dull Pain)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Impervium Armor
(Resist Elements)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
3% Resistance(Psionic)
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
1.25% Resistance(Toxic)
Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Impervium Armor
(Resist Energies)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
3% Resistance(Psionic)
Regenerative Tissue
(Health)
4% RunSpeed
28.1 HP (1.5%) HitPoints
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Invincibility)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Resistance(Psionic)
7.5% Enhancement(RechargeTime)
Touch of Death
(Knockout Blow)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Tough Hide)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Touch of Death
(Haymaker)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Unstoppable)
1.5% (0.03 End/sec) Recovery
28.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
3% Defense(All)
Knockback Protection (Mag -4)
Devastation
(Hurl)
12% (0.94 HP/sec) Regeneration
42.2 HP (2.25%) HitPoints
3% DamageBuff(All)
Scirocco's Dervish
(Foot Stomp)
10% (0.78 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)
Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
2.5% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Resistance(Toxic)
3% Resistance(Psionic)
Performance Shifter
(Physical Perfection)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
Mighty- Admin/Co-Founder/and One Sexy Bitch
- Posts : 529
Join date : 2009-04-27
Re: Possible new build for Mighty - Man
Where does rage fit into that build? I don't see it there.
Molecular- Admin/Co-Founder/Ventrilo & Forum God
- Posts : 698
Join date : 2009-04-27
Character sheet
Character Name: Molecular
Archtype: Blaster
Level:
(50/50)
Re: Possible new build for Mighty - Man
In this build, I don't have rage. The overall purpose of the build isn't to increase my damage, the idea was to raise my resistances to everything in addition to my defenses while simultaneously increasing my regen, recovery, and recharge rate. The way I have the build now, I can drop footstomp, haymaker, and knockout blow so fast, the loss of Rage isn't really an issue, especially when you consider that the point of this build is to stand up to anything without dying while on a team, even if I don't have any buffs. This build somewhat assumes that I will be on a team, so killing things won't be my responsibility, although I certainly already deal decent damage without Rage as it is (especially with a red INSP).
However, I have considered removing Hurl so that I can take Rage because it will free up at least 1 or 2 slots for other things, will increase my damage, and I recently aquired the Nemesis Staff, so I will have a long range attack if I decide I need one, but I dislike the end drain and damage debuff that occurs when Rage wears off. Frequently Rage and Hasten will drop at the same time and either prevent me from fighting for a time, or it will drop my toggles and get me in a bad fix if I'm not paying attention to them. It's true that Rage will increase my damage, but I spend too much time without any endurance because of the end drain that Hasten and Rage do when they wear off. This makes it so that over time, I spend a lot of time unable to use any of my attacks other than Jab, and I certainly am not dealing much damage that way. The same issues are what caused me to take out the Pyre Mastery set: I love Fireball, but find that Char is a waste of a power for the most part, Fireball isn't necessary when you have a build like my new one because the recharge increase makes it so I drop Footstomp so much faster now, and both Fireball and Meltarmor end up costing too much endurance over time (Melt Armor especially).
In the end, it's all a trade off, but the overall efficiency of this build in comparision to my current one is no contest.
However, I have considered removing Hurl so that I can take Rage because it will free up at least 1 or 2 slots for other things, will increase my damage, and I recently aquired the Nemesis Staff, so I will have a long range attack if I decide I need one, but I dislike the end drain and damage debuff that occurs when Rage wears off. Frequently Rage and Hasten will drop at the same time and either prevent me from fighting for a time, or it will drop my toggles and get me in a bad fix if I'm not paying attention to them. It's true that Rage will increase my damage, but I spend too much time without any endurance because of the end drain that Hasten and Rage do when they wear off. This makes it so that over time, I spend a lot of time unable to use any of my attacks other than Jab, and I certainly am not dealing much damage that way. The same issues are what caused me to take out the Pyre Mastery set: I love Fireball, but find that Char is a waste of a power for the most part, Fireball isn't necessary when you have a build like my new one because the recharge increase makes it so I drop Footstomp so much faster now, and both Fireball and Meltarmor end up costing too much endurance over time (Melt Armor especially).
In the end, it's all a trade off, but the overall efficiency of this build in comparision to my current one is no contest.
Mighty- Admin/Co-Founder/and One Sexy Bitch
- Posts : 529
Join date : 2009-04-27
Re: Possible new build for Mighty - Man
Well then, there you have it lol.
Molecular- Admin/Co-Founder/Ventrilo & Forum God
- Posts : 698
Join date : 2009-04-27
Character sheet
Character Name: Molecular
Archtype: Blaster
Level:
(50/50)
Re: Possible new build for Mighty - Man
Hey Mighty, do me a favor and post the data chunks. I'd like to be able to import it into mids so i can look at all the numbers if you could.
Molecular- Admin/Co-Founder/Ventrilo & Forum God
- Posts : 698
Join date : 2009-04-27
Character sheet
Character Name: Molecular
Archtype: Blaster
Level:
(50/50)
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» Mighty's Elec/Shield Build
» Mighty - Assault's build (Robo/Pain Dom)
» Mighty - Rapier's Ninja Blade/Willpower build
» Hey Mighty
» Mighty's Elec/Shield Build
» Mighty - Assault's build (Robo/Pain Dom)
» Mighty - Rapier's Ninja Blade/Willpower build
» Hey Mighty
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