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Mighty - Assault's build (Robo/Pain Dom)

 :: Builds :: Villains :: Master Mind

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Mighty - Assault's build (Robo/Pain Dom) Empty Mighty - Assault's build (Robo/Pain Dom)

Post by Mighty Fri Nov 06, 2009 10:49 pm

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mighty - Assault: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(5), BldM'dt-Dmg/EndRdx(7), BldM'dt-Acc/Dmg(11), BldM'dt-Acc(13), BldM'dt-Dmg(17)
Level 1: Nullify Pain -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal(3), Mrcl-Heal/Rchg(13), Mrcl-Heal/EndRdx(15), Mrcl-EndRdx/Rchg(15)
Level 2: Pulse Rifle Burst -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg(11), Decim-Dmg/Rchg(17), Decim-Build%(33)
Level 4: Soothe -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(31), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(33)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(7)
Level 8: Photon Grenade -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(9), RzDz-Acc/EndRdx(9), RzDz-Immob%(19), RzDz-Stun/Rng(19), RzDz-EndRdx/Stun(37)
Level 10: Conduit of Pain -- RechRdx-I(A)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(50)
Level 22: Protector Bots -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg/EndRdx(23), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg(34), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 24: Suppress Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc(36), BldM'dt-Dmg(36)
Level 28: World of Pain -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(40)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(33)
Level 35: Enforced Morale -- RechRdx-I(A)
Level 38: Painbringer -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(40), Efficacy-Acc/Rchg(40)
Level 41: School of Sharks -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43)
Level 44: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/Rchg(46), C'ngImp-Dmg/EndRdx(46)
Level 47: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-EndRdx(48), TtmC'tng-ResDam(48), TtmC'tng-ResDam/Rchg(50), TtmC'tng-EndRdx/Rchg(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 7.81% Defense(Smashing)
  • 7.81% Defense(Lethal)
  • 14.1% Defense(Fire)
  • 14.1% Defense(Cold)
  • 6.88% Defense(Energy)
  • 6.88% Defense(Negative)
  • 10% Defense(Melee)
  • 11.9% Defense(Ranged)
  • 19.7% Defense(AoE)
  • 2.25% Max End
  • 7% Enhancement(Accuracy)
  • 13% Enhancement(Heal)
  • 2% Enhancement(Stun)
  • 30% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 5% FlySpeed
  • 81.3 HP (10.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 6.05%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 7.15%
  • MezResist(Terrorized) 4.4%
  • 13% (0.22 End/sec) Recovery
  • 10% (0.34 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed

------------
Set Bonuses:
Blood Mandate
(Battle Drones)

  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Miracle
(Nullify Pain)

  • 2.5% (0.04 End/sec) Recovery
  • 15.1 HP (1.88%) HitPoints
  • 5% Enhancement(Heal)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Decimation
(Pulse Rifle Burst)

  • MezResist(Immobilize) 2.75%
  • 9.04 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Doctored Wounds
(Soothe)

  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Razzle Dazzle
(Photon Grenade)

  • 2% (0.03 End/sec) Recovery
  • 12 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Karma
(Combat Jumping)

  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)

  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Blood Mandate
(Protector Bots)

  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Doctored Wounds
(Suppress Pain)

  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Blood Mandate
(Assault Bot)

  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor
(World of Pain)

  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Efficacy Adaptor
(Painbringer)

  • 9.04 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.34 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Enfeebled Operation
(School of Sharks)

  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Crushing Impact
(Knockout Blow)

  • MezResist(Immobilize) 2.2%
  • 9.04 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Titanium Coating
(Shark Skin)

  • MezResist(Sleep) 2.2%
  • 12 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)




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Mighty
Mighty
Admin/Co-Founder/and One Sexy Bitch
Admin/Co-Founder/and One Sexy Bitch

Posts : 529
Join date : 2009-04-27

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Mighty - Assault's build (Robo/Pain Dom) Empty Re: Mighty - Assault's build (Robo/Pain Dom)

Post by Mighty Fri Feb 19, 2010 9:34 pm

I recently updated this build, FYI. I made a few slight changes that increased the recharge, stamina, and gained me a defense bonus for the small cost of a little loss of overall regen. The regen being as high as it is, and this toon having the heals that it has, I think that the trade off I made is worth it, and I will be respecing the toon soon to reflect this new build.
Mighty
Mighty
Admin/Co-Founder/and One Sexy Bitch
Admin/Co-Founder/and One Sexy Bitch

Posts : 529
Join date : 2009-04-27

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