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Earth/Rad

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 :: Builds :: Heroes :: Controller

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Earth/Rad Empty Earth/Rad

Post by Mighty Fri May 01, 2009 11:59 am

When it comes to my toons, I like to be specific to what it is I want them to do. As an example, if I want to make a toon which deals massive damage and runs really well on a team but isn't too squishy, then a spines/fire scrapper is perfect for me.

When it came to my most recent controller, I found myself saying, "what is it I want out of this toon?" And I decided I wanted three things: massive control over mobs, serious debuff potential, and to deal good damage. That's a tall order, right? Well, I decided to go with Earth/Rad and I LOVE that toon, baby.

#1: the earth is by far the best control in my experience. You've got group stun, group hold, group immob, group slow, group knockdown.... need I say more? This toon locks mobs down so hard you actually have to be careful not to lock them down too early, or even over-aggro by locking down mobs which you thought we out of your reach, but weren't.

#2: not only is the rad an awesome debuffer, but the earth also gives pretty good debuff to defense. Perma-holding an AV is no problem for this troller.

#3: what about damage? At level 32 you get the ever-reckless stoney pet (or [Cencored]-brick as he is frequently known better as). The pet deals pretty massive smashing damage, and those numbers are improved by the fact that you'll have everything massively debuffed. My stone pet on my earth/rad can usually one-shot most minions and almost one-shot the LT's because they're so debuffed.

Note: this isn't the most fun controller to solo (for that, I made a fire/rad which works amazingly well) but for teaming, it's one of the best controllers I've ever seen.


As soon as I get a chance, I'll post my build for you guys.


Last edited by Mighty on Mon May 04, 2009 7:51 pm; edited 1 time in total
Mighty
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Earth/Rad Empty Re: Earth/Rad

Post by Emprad Mon May 04, 2009 7:42 pm

Mighty wrote:When it came to my most recent controller, I found myself saying, "what is it I want out of this toon?" And I decided I wanted three things: massive control over mobs, serious debuff potential, and to deal good damage. That's a tall order, right? Well, I decided to go with Earth/Rad and I LOVE that toon, baby.

if you want some great mezzes, some very serious debuffs and some great damage go with mind/TA, i have one at lvl 50 and i love it heres the build.. suprisingly a cheap build considering the bonuses he is getting (i dont have the ragnarok set in him yet just a posi in oil slick atm but this will be the finished build once i get that 1 set)

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Mesmerize Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Entangling Arrow GravAnch-Immob(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(50)
Level 2: Dominate Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11)
Level 4: Glue Arrow RechRdx-I(A)
Level 6: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 8: Mass Hypnosis FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17)
Level 10: Combat Jumping RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def(42), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), Ksmt-ToHit+(50)
Level 12: Levitate Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19)
Level 14: Super Jump Jump-I(A)
Level 16: Hurdle Jump-I(A)
Level 18: Total Domination UbrkCons-Hold(A), UbrkCons-Hold/Rchg(21), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(23), UbrkCons-EndRdx/Hold(23), Acc-I(25)
Level 20: Acid Arrow ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(27), ShldBrk-DefDeb/EndRdx/Rchg(27), ShldBrk-Acc/EndRdx/Rchg(29)
Level 22: Health Heal-I(A)
Level 24: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc(31)
Level 26: Terrify Abys-Acc/Rchg(A), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(31), Abys-Fear/Rng(33), Abys-Acc/Fear/Rchg(33)
Level 28: Disruption Arrow RechRdx-I(A), RechRdx-I(33)
Level 30: Acrobatics EndRdx-I(A)
Level 32: Mass Confusion CoPers-Conf(A), CoPers-Conf/Rchg(34), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(36), Acc-I(36)
Level 35: Oil Slick Arrow Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(39), RechRdx-I(39)
Level 38: EMP Arrow NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(39), NrncSD-Acc/EndRdx(40), NrncSD-Hold/Rng(40), HO:Endo(40)
Level 41: Indomitable Will RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RechRdx-I(43)
Level 44: Mind Over Body ImpSkn-ResDam/EndRdx(A), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46)
Level 47: Psionic Tornado Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(4, Posi-Dmg/Rchg(4, Posi-Dmg/Rng(4, Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed Clrty-Stlth(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
1.25% Defense(Fire)
1.25% Defense(Cold)
7.5% Defense(Energy)
7.5% Defense(Negative)
3.75% Defense(Ranged)
2.5% Defense(AoE)
77.5% Enhancement(RechargeTime)
117% Enhancement(Accuracy)
2.75% Enhancement(Terrorized)
4% Enhancement(Confused)
61 HP (6%) HitPoints
MezResist(Confused) 10%
MezResist(Held) 10%
MezResist(Immobilize) 16.6%
MezResist(Sleep) 12.2%
MezResist(Stun) 10%
MezResist(Terrorized) 10%
32.5% (0.54 End/sec) Recovery
14.2% Resistance(Fire)
14.2% Resistance(Cold)
2% XPDebtProtection

------------
Set Bonuses:
Thunderstrike
(Mesmerize)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)

Gravitational Anchor
(Entangling Arrow)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Thunderstrike
(Dominate)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)

Fortunata Hypnosis
(Mass Hypnosis)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Red Fortune
(Combat Jumping)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)

Thunderstrike
(Levitate)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)

Unbreakable Constraint
(Total Domination)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Shield Breaker
(Acid Arrow)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
11% Enhancement(Accuracy)

Efficacy Adaptor
(Stamina)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery

Glimpse of the Abyss
(Terrify)
2.75% Enhancement(Terrorized)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)

Coercive Persuasion
(Mass Confusion)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)

Ragnarok
(Oil Slick Arrow)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Neuronic Shutdown
(EMP Arrow)
MezResist(Immobilize) 2.2%
15.3 HP (1.5%) HitPoints
7% Enhancement(Accuracy)

Red Fortune
(Indomitable Will)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)

Impervious Skin
(Mind Over Body)
MezResist(Sleep) 2.2%
15.3 HP (1.5%) HitPoints
2% XPDebtProtection
5% Enhancement(RechargeTime)
Status Resistance 7.5%

Positron's Blast
(Psionic Tornado)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


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|-------------------------------------------------------------------|
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Earth/Rad Empty Re: Earth/Rad

Post by Mighty Mon May 04, 2009 7:53 pm

Interesting.
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Earth/Rad Empty Re: Earth/Rad

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