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All human Warshade build
All human Warshade build
Ok, guys,
I have been working for the last while to get my Warshade rebuilt. I went through with Mid's and came to realize that I could pretty much make this toon tougher than any tank, with way more damage. It cost me about a billion and a half to do, so I had to dip in and spend most of the cash I was saving, but I think this build was epic enough to deserve it. Check it out....
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mighty - Marvel: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Ebon Eye -- Thundr-Acc/Dmg/Rchg(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), ImpSkn-Status(40)
Level 2: Gravity Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(7), ImpSkn-ResDam/EndRdx/Rchg(7), ImpSkn-Status(11), S'fstPrt-ResKB(50)
Level 4: Orbiting Death -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(31)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Shadow Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/Rchg(43), Dev'n-Hold%(43)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(36)
Level 14: Gravimetric Snare -- GravAnch-Acc/Rchg(A), GravAnch-Immob/EndRdx(15), GravAnch-Immob/Rchg(15), GravAnch-Acc/Immob/Rchg(17), GravAnch-Hold%(17)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Gravity Well -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/Rchg(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(31)
Level 22: Stygian Circle -- EndRdx-I(A)
Level 24: Twilight Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(34), S'fstPrt-ResKB(40)
Level 26: Black Dwarf -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(27), ImpSkn-EndRdx/Rchg(27), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(37), Aegis-Psi/Status(39)
Level 28: Unchain Essence -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(40)
Level 30: Inky Aspect -- EndRdx-I(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Essence Drain -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(42), Nictus-Heal/HP/Regen/Rchg(50)
Level 38: Eclipse -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Shadow Cloak -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 44: Gravitic Emanation -- Amaze-Acc/Rchg(A), Amaze-Stun/Rchg(45), Amaze-ToHitDeb%(45), Amaze-EndRdx/Stun(45), Amaze-Acc/Stun/Rchg(46), RzDz-Immob%(46)
Level 47: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 4: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- TSM'n-Stlth(A)
------------
Level 26: Black Dwarf Strike -- F'dSmite-Acc/Dmg(A)
Level 26: Black Dwarf Smite -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(46)
Level 26: Black Dwarf Mire -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(43)
Level 26: Black Dwarf Drain -- Theft-Heal/Rchg(A)
Level 26: Black Dwarf Step -- EndRdx-I(A)
Level 26: Black Dwarf Antagonize -- Insult-Dsrnt%(A)
------------
Set Bonus Totals:
------------
Set Bonuses:
Steadfast Protection
(Absorption)
(Absorption)
(Gravity Shield)
(Gravity Shield)
(Orbiting Death)
(Shadow Blast)
(Sunless Mire)
(Gravimetric Snare)
(Gravity Well)
(Stamina)
(Twilight Shield)
(Twilight Shield)
(Black Dwarf)
(Black Dwarf)
(Unchain Essence)
(Dark Extraction)
(Essence Drain)
(Shadow Cloak)
(Shadow Cloak)
(Gravitic Emanation)
(Dark Detonation)
(Black Dwarf Smite)
(Black Dwarf Mire)
I have been working for the last while to get my Warshade rebuilt. I went through with Mid's and came to realize that I could pretty much make this toon tougher than any tank, with way more damage. It cost me about a billion and a half to do, so I had to dip in and spend most of the cash I was saving, but I think this build was epic enough to deserve it. Check it out....
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mighty - Marvel: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Ebon Eye -- Thundr-Acc/Dmg/Rchg(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), ImpSkn-Status(40)
Level 2: Gravity Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(7), ImpSkn-ResDam/EndRdx/Rchg(7), ImpSkn-Status(11), S'fstPrt-ResKB(50)
Level 4: Orbiting Death -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(31)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Shadow Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/Rchg(43), Dev'n-Hold%(43)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(36)
Level 14: Gravimetric Snare -- GravAnch-Acc/Rchg(A), GravAnch-Immob/EndRdx(15), GravAnch-Immob/Rchg(15), GravAnch-Acc/Immob/Rchg(17), GravAnch-Hold%(17)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Gravity Well -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/Rchg(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(31)
Level 22: Stygian Circle -- EndRdx-I(A)
Level 24: Twilight Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(34), S'fstPrt-ResKB(40)
Level 26: Black Dwarf -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(27), ImpSkn-EndRdx/Rchg(27), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(37), Aegis-Psi/Status(39)
Level 28: Unchain Essence -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(40)
Level 30: Inky Aspect -- EndRdx-I(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Essence Drain -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(42), Nictus-Heal/HP/Regen/Rchg(50)
Level 38: Eclipse -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Shadow Cloak -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 44: Gravitic Emanation -- Amaze-Acc/Rchg(A), Amaze-Stun/Rchg(45), Amaze-ToHitDeb%(45), Amaze-EndRdx/Stun(45), Amaze-Acc/Stun/Rchg(46), RzDz-Immob%(46)
Level 47: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 4: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- TSM'n-Stlth(A)
------------
Level 26: Black Dwarf Strike -- F'dSmite-Acc/Dmg(A)
Level 26: Black Dwarf Smite -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(46)
Level 26: Black Dwarf Mire -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(43)
Level 26: Black Dwarf Drain -- Theft-Heal/Rchg(A)
Level 26: Black Dwarf Step -- EndRdx-I(A)
Level 26: Black Dwarf Antagonize -- Insult-Dsrnt%(A)
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.56% Defense(Energy)
- 4.56% Defense(Negative)
- 3% Defense(Psionic)
- 12.4% Defense(Melee)
- 6.13% Defense(Ranged)
- 3% Defense(AoE)
- 71.3% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 66% Enhancement(Accuracy)
- 5% FlySpeed
- 148.6 HP (13.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Confused) 32.5%
- MezResist(Held) 32.5%
- MezResist(Immobilize) 35.3%
- MezResist(Sleep) 39.1%
- MezResist(Stun) 36.9%
- MezResist(Terrorized) 32.5%
- 17% (0.28 End/sec) Recovery
- 40% (1.79 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 16.6% Resistance(Fire)
- 16.6% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 5% RunSpeed
- 6% XPDebtProtection
------------
Set Bonuses:
Steadfast Protection
(Absorption)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Absorption)
- Status Resistance 7.5%
(Gravity Shield)
- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Gravity Shield)
- Knockback Protection (Mag -4)
(Orbiting Death)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Shadow Blast)
- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Sunless Mire)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Gravimetric Snare)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Gravity Well)
- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Twilight Shield)
- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Twilight Shield)
- Knockback Protection (Mag -4)
(Black Dwarf)
- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Black Dwarf)
- 3% Resistance(Psionic)
(Unchain Essence)
- 2.5% (0.04 End/sec) Recovery
- 20.1 HP (1.87%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Dark Extraction)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.45 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
(Essence Drain)
- 20.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
(Shadow Cloak)
- 7.5% Enhancement(RechargeTime)
(Shadow Cloak)
- Knockback Protection (Mag -4)
(Gravitic Emanation)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Dark Detonation)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Black Dwarf Smite)
- 8% (0.36 HP/sec) Regeneration
(Black Dwarf Mire)
- 10% (0.45 HP/sec) Regeneration
- Code:
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Mighty- Admin/Co-Founder/and One Sexy Bitch
- Posts : 529
Join date : 2009-04-27
Re: All human Warshade build
Now that I have actually gone through and spent the epically colossal amount of money it took to finish this toon's build, I have taken it for his first test run in the AE farm I made a while back. I set it to +0 x8 to give good sized mobs which wouldn't be too strenuous so I could see how the toon fared.
The good news is, he has perma eclipse and is one tough bastard. His stigian circle also comes back about every 10 seconds, so that makes him all the harder to kill. In addition to that, he has a good amount of stun capability, and a mire that cranks his damage into overdrive.
So what's the downside? I'll tell you. The problem I encountered with this toon is that some of it's best powers require the enemies to be dead, and in most AE farms, the enemies all rez instantly when they die, which makes powers like unchain essence, stigian circle, and dark extraction difficult to use, and they even wind up getting negated quite a bit.
However, outside the parameters of AE farms in which the entire mob rezzes when it dies, this toon is unstoppable if he has a tray full of break frees.
The good news is, he has perma eclipse and is one tough bastard. His stigian circle also comes back about every 10 seconds, so that makes him all the harder to kill. In addition to that, he has a good amount of stun capability, and a mire that cranks his damage into overdrive.
So what's the downside? I'll tell you. The problem I encountered with this toon is that some of it's best powers require the enemies to be dead, and in most AE farms, the enemies all rez instantly when they die, which makes powers like unchain essence, stigian circle, and dark extraction difficult to use, and they even wind up getting negated quite a bit.
However, outside the parameters of AE farms in which the entire mob rezzes when it dies, this toon is unstoppable if he has a tray full of break frees.
Mighty- Admin/Co-Founder/and One Sexy Bitch
- Posts : 529
Join date : 2009-04-27
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