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I17 Dark Mirror Overview

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I17 Dark Mirror Overview Empty I17 Dark Mirror Overview

Post by Molecular Tue Feb 23, 2010 11:20 am

Here is the link http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html.

And for those too lazy:

"For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known."

With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®️, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™️ and the Rogue Isles™️ have never looked better.

In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.

Other Issue 17: Dark Mirror features include:


  • Epic archetypes are now unlocked at level 20.
  • Animated character tails.
  • New missions, new badges, and new player emotes.
  • Quality of life enhancements to the UI and game systems.
  • Improvements and additions to Mission Architect.


Features

Ultra Mode

Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).

Epic Archetypes Unlocked at Level 20

Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.

Animated Tails

No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.

Content

New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.

Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.

Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy. -(bolded by me for emphasis - Molecular)


New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.

New Player Emotes: We'll let you know more about the new emotes soon.

Quality of Life Improvements

Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.

Increased Mission Count: You can now have seven active missions (previously three).

Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.

Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.

In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)

Mission Architect Improvements

Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).

New Maps: We have added approximately 20 new unique maps.

Giant Monsters: You can now add giant monsters to some outdoor maps.

Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.

Escort Missions: "Lead to place" technology allows you more control over escort objectives.
Molecular
Molecular
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Character sheet
Character Name: Molecular
Archtype: Blaster
Level:
I17 Dark Mirror Overview Left_bar_bleue50/50I17 Dark Mirror Overview Empty_bar_bleue  (50/50)

https://anarchistsoffreedom.darkbb.com

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Post by mnm Tue Feb 23, 2010 8:07 pm

looks like a good overall 'lift' for CoH before Going Rogue Smile
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Post by Mighty Wed Feb 24, 2010 2:29 pm

Looks like an ok expansion, I guess. Nothing to get excited about, though, really. It isn't like they're coming up with anything particularly awesome as much as they're just upgrading graphics and making changes to things to become less tedious.
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Post by Molecular Wed Feb 24, 2010 6:26 pm

It has been confirmed by redname that we CAN also email ourselves enhancements, insp, recipes, and salvage.
Molecular
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Posts : 698
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Character sheet
Character Name: Molecular
Archtype: Blaster
Level:
I17 Dark Mirror Overview Left_bar_bleue50/50I17 Dark Mirror Overview Empty_bar_bleue  (50/50)

https://anarchistsoffreedom.darkbb.com

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Post by blkcell Thu Feb 25, 2010 8:29 pm

Sweet can't wait
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Post by Sooldwk Fri Feb 26, 2010 2:26 pm

What is meant by "Lead to place"-tech???

Escort Missions: "Lead to place" technology allows you more control over escort objectives.

Does this mean we can tell those brain damaged hostages to exit on their own?
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Post by mnm Sat Feb 27, 2010 9:51 pm

actually I think what it means is if you're actually doing a true escort mission (like having them follow you to a destination) you can now add that in. I think the upgrade is over the "bead the group around that person and set them free". Now you'd actually have to lead the brain dead's to a safe place (door, computer, death pit, etc) Smile
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